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  1. #221
    Quote Originally Posted by Zacchaeus View Post
    Indeed. I don't think any other race has natural armour so that's probably what is causing the issue. It works fine in the Character Wizard although it doesn't process the trait; it just adds it. This would require a change in the ruleset; I'll alert Moon Wizard but don't hold your breath at this time; he has other things on his plate
    Tell Moon Wizard to take his time. I'm only reporting while working my way through the module.
    Fyi: Tortle also has natural armor, but in that case it's a hardcode AC of 17, which doesn't generate an error, while Lizardfolk has 13+dex.
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  2. #222
    Zacchaeus's Avatar
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    Quote Originally Posted by Aridhro View Post
    Tell Moon Wizard to take his time. I'm only reporting while working my way through the module.
    Fyi: Tortle also has natural armor, but in that case it's a hardcode AC of 17, which doesn't generate an error, while Lizardfolk has 13+dex.
    Ah, I knew some other race had natural armour but I couldn't remember which. That'll be the reason for the error I suspect.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #223

    Tomb of Annihilation Typos

    on the Ring of Winter I found the following:
    https://imgur.com/giDZh1o
    It should be listed in this manner
    https://imgur.com/ZwPqqkq

    in the Quest: Seek Wisdom at Orolunga I found a few errors
    https://imgur.com/PkS3fT3
    where a few pieces of text need to be ommited.

    Moderator: Moved to 5e bugs.
    Last edited by Zacchaeus; May 30th, 2022 at 10:24.

  4. #224
    Quote Originally Posted by Zacchaeus View Post
    Try clearing your cache or reverting the module.
    In my Friday & Sunday games I cleared my cache and had the same issue. They are different DMs and both do not own the module, just myself.

  5. #225
    Zacchaeus's Avatar
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    Quote Originally Posted by Eru the One View Post
    In my Friday & Sunday games I cleared my cache and had the same issue. They are different DMs and both do not own the module, just myself.
    Can you compile your and your DM log files and report in the House of Healing Unity forum. Sounds like this is not something that I can fix.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #226
    Zacchaeus's Avatar
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    Quote Originally Posted by AncientArchaic View Post
    on the Ring of Winter I found the following:
    https://imgur.com/giDZh1o
    It should be listed in this manner
    https://imgur.com/ZwPqqkq

    in the Quest: Seek Wisdom at Orolunga I found a few errors
    https://imgur.com/PkS3fT3
    where a few pieces of text need to be ommited.

    Moderator: Moved to 5e bugs.
    Thanks for the report; I've taken a note to fix these
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #227
    With monsters of the multiverse WotC is giving a renewed effort into keeping 5th edition around for a good while.

    I think this is an excellent time to point out that the fantasy grounds ruleset has never been complete. Things like bardic inspiration, druid wildshapes, eldritch invocations, and exhaustion as a condition are just not built-in and require extensions.

    Not to mention SRD spells like Bless are programmed incorrectly where the concentration goes on the target rather than the spellcaster and other minor inconsistencies with spell actions.

    Its really nice that the community has put band-aids on these features to make 5th edition functional, but for people who don't understand how to modify the game or would rather have these features built-in for homogeneity across all the games they play/DM these would be welcome additions to the ruleset.

    It really doesn't make much sense to avoid programming them with 5th edition being so popular and that it is guaranteed to continue into the future.

    Thank you to Minty23185Fresh, SilentRuin, Rob2E, rhagelstrom, and Aridhro for creating powerful tools to help fill in the 5e ruleset gaps.
    Last edited by ghen; May 30th, 2022 at 14:00.

  8. #228
    Zacchaeus's Avatar
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    Quote Originally Posted by ghen View Post
    With monsters of the multiverse WotC is giving a renewed effort into keeping 5th edition around for a good while.

    I think this is an excellent time to point out that the fantasy grounds ruleset has never been complete. Things like bardic inspiration, druid wildshapes, eldritch invocations, and exhaustion as a condition are just not built-in and require extensions.

    Not to mention SRD spells like Bless are programmed incorrectly where the concentration goes on the target rather than the spellcaster and other minor inconsistencies with spell actions.

    Its really nice that the community has put band-aids on these features to make 5th edition functional, but for people who don't understand how to modify the game or would rather have these features built-in for homogeneity across all the games they play/DM these would be welcome additions to the ruleset.

    It really doesn't make much sense to avoid programming them with 5th edition being so popular and that it is guaranteed to continue into the future.

    Thank you to Minty23185Fresh, SilentRuin, Rob2E, rhagelstrom, and Aridhro for creating powerful tools to help fill in the 5e ruleset gaps.
    This isn't a bug report. Exhaustion is built into the ruleset. For the other things I'd suggest that you add your requests to the wish list (or vote if they are already there). Link in my signature
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #229
    In Tomb of Annihilation:
    The 3 pirate captains at Jahaka Anchorage (Story: 02.22.00) are each using generic art when the module has specific tokens for each in Assets folder:
    • NPC: Captain Laskilar should use token laskilar.png. He's also in Encounter 02.21.00 Jahaka Anchorage - The Stirge.
    • NPC: Captain Zaroum Al-Saryak should use token zaroumalsaryak.png. He's also in Encounter 02.21.00 Jahaka Anchorage - Emerald Eye.
    • NPC: Captain Elok Jaharwon should use token elokjaharwon.png. He's also in Encounter 02.21.00 Jahaka Anchorage - Dragonfang.

    The art they are currently using is the generic art for their type (either Bandit Captain or Wereboar). These generic tokens are included in the module (found in Assets) as duplicates that might be able to be removed?
    • captainelokjaharwon.png is the generic Wereboar token
    • captainlaskilar.png is the generic Bandit Captain token
    • captainzaroumal_saryak.png is the generic Bandit Captain token


    Edit:
    Since each of the above NPCs also has their own artwork under Images, it might be good to link to those in the description of each captain.
    Last edited by Ecks; May 30th, 2022 at 16:24. Reason: Added additional info

  10. #230
    In the Monster Manual:
    In the Reference Manual > Monsters > C: The 3rd entry in the side panel is blank and should likely say Centaur (at least, clicking the empty space opens the Centaur page).

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