Thread: 5e Bug Reports (2022)
-
May 27th, 2022, 13:49 #221
-
May 27th, 2022, 14:01 #222If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 29th, 2022, 23:43 #223
Tomb of Annihilation Typos
on the Ring of Winter I found the following:
https://imgur.com/giDZh1o
It should be listed in this manner
https://imgur.com/ZwPqqkq
in the Quest: Seek Wisdom at Orolunga I found a few errors
https://imgur.com/PkS3fT3
where a few pieces of text need to be ommited.
Moderator: Moved to 5e bugs.Last edited by Zacchaeus; May 30th, 2022 at 10:24.
-
May 29th, 2022, 23:52 #224
-
May 30th, 2022, 10:22 #225If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 30th, 2022, 10:25 #226If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 30th, 2022, 13:56 #227
- Join Date
- Nov 2018
- Posts
- 58
With monsters of the multiverse WotC is giving a renewed effort into keeping 5th edition around for a good while.
I think this is an excellent time to point out that the fantasy grounds ruleset has never been complete. Things like bardic inspiration, druid wildshapes, eldritch invocations, and exhaustion as a condition are just not built-in and require extensions.
Not to mention SRD spells like Bless are programmed incorrectly where the concentration goes on the target rather than the spellcaster and other minor inconsistencies with spell actions.
Its really nice that the community has put band-aids on these features to make 5th edition functional, but for people who don't understand how to modify the game or would rather have these features built-in for homogeneity across all the games they play/DM these would be welcome additions to the ruleset.
It really doesn't make much sense to avoid programming them with 5th edition being so popular and that it is guaranteed to continue into the future.
Thank you to Minty23185Fresh, SilentRuin, Rob2E, rhagelstrom, and Aridhro for creating powerful tools to help fill in the 5e ruleset gaps.Last edited by ghen; May 30th, 2022 at 14:00.
-
May 30th, 2022, 15:35 #228If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 30th, 2022, 16:17 #229
- Join Date
- Nov 2018
- Posts
- 389
In Tomb of Annihilation:
The 3 pirate captains at Jahaka Anchorage (Story: 02.22.00) are each using generic art when the module has specific tokens for each in Assets folder:
- NPC: Captain Laskilar should use token laskilar.png. He's also in Encounter 02.21.00 Jahaka Anchorage - The Stirge.
- NPC: Captain Zaroum Al-Saryak should use token zaroumalsaryak.png. He's also in Encounter 02.21.00 Jahaka Anchorage - Emerald Eye.
- NPC: Captain Elok Jaharwon should use token elokjaharwon.png. He's also in Encounter 02.21.00 Jahaka Anchorage - Dragonfang.
The art they are currently using is the generic art for their type (either Bandit Captain or Wereboar). These generic tokens are included in the module (found in Assets) as duplicates that might be able to be removed?
- captainelokjaharwon.png is the generic Wereboar token
- captainlaskilar.png is the generic Bandit Captain token
- captainzaroumal_saryak.png is the generic Bandit Captain token
Edit:
Since each of the above NPCs also has their own artwork under Images, it might be good to link to those in the description of each captain.Last edited by Ecks; May 30th, 2022 at 16:24. Reason: Added additional info
-
May 30th, 2022, 16:28 #230
- Join Date
- Nov 2018
- Posts
- 389
In the Monster Manual:
In the Reference Manual > Monsters > C: The 3rd entry in the side panel is blank and should likely say Centaur (at least, clicking the empty space opens the Centaur page).
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks