STAR TREK 2d20
Page 1 of 2 12 Last
  1. #1

    D&D Basic / Expert ruleset

    Good morning to all adventurers! there is one thing I did not understand. I would like to purchase this module and play it with the D&D Basic / Expert rules. Which ruleset should I buy?
    Eventually can I use the OSE rules present on Forge https://forge.fantasygrounds.com/shop/items/199/view ?

  2. #2
    Hi.
    You can open any 2E Module with the OSE Ruleset, so that should be enough for B/X.
    42

  3. #3
    Quote Originally Posted by Zar View Post
    Good morning to all adventurers! there is one thing I did not understand. I would like to purchase this module and play it with the D&D Basic / Expert rules. Which ruleset should I buy?
    Eventually can I use the OSE rules present on Forge https://forge.fantasygrounds.com/shop/items/199/view ?
    Zar

    I Also made an extension also free on the forge to convert any store purchased DnD Classic module into OSE encounters/NPCS. I am the guy who developed Castle Amber for the FG store as well as the OSE ruleset. Let me know if you have any questions. There are a few alternatives like using 2e with OSRIC modules but if you want BX then OSE is the way to go.

    If you have nay issues with any of it just let me know since I would be the one to fix both sides haha

    https://forge.fantasygrounds.com/shop/items/321/view

  4. #4
    Thanks for your reply! And congratulations for the extension bayne7400.

    One more question: are these modules (Keep of the Border Lands, Castle Amber, etc...) meant to be played with this ruleset? I'm a bit confused because for me AD&D has the races and the classes (for one thing), while D&D Basic has the wizard, the elf, the halfling ...
    Last edited by Zar; January 5th, 2022 at 21:25.

  5. #5
    They are meant to be played with the 2e ruleset even though they are 1e adventures. Both rulesets are free to check out. All of the BX modules I developed I left the monsters at 1e strength for the most part. The 2e ruleset is considered DnD classic so it catches it all. If you open it up in OSE2 you'll have to convert the npcs using the extension and weapons and armor records from the adventures will need to be edited.

    OSE can be played as basic or more like 1e add with advanced races and classes.

    If your new to FG OSE is very easy to pickup. Trying to play 2e like 1e might be tough if your unfamiliar with the ruleset. Its a great ruleset though.

  6. #6
    Ok, so the modules like "Keep of the Border Lands" have been converted to the rules of AD&D 2e for use with Fantasy Grounds. If you want to play it with B/X rules, it should be better to use OSE ruleset by converting the NPCs back to D&D Basic thanks your extension. Really grateful to you for the info, now it's clear to me.

    ...however it seems that something is wrong: https://youtu.be/uzPmKrhYBVg
    Last edited by Zar; January 6th, 2022 at 10:46. Reason: Issues with the extension

  7. #7

  8. #8
    Quote Originally Posted by damned View Post
    Hi Zar

    You would need to replace the NPCs with NPCs from OSE.
    yes, it is definitely the best and more pragmatic solution.

  9. #9
    Yeah that's exactly what I am doing to B2. Just drag the record from.encounters to the troll and it converts it. It uses the monsters hd so as long as it's input on the store it works. The video can show you how to do it. It is very easy. I'll watch your video in a bit and see what is tripping it up.it is probably a missing field on the npc record from the store.
    Last edited by bayne7400; January 6th, 2022 at 12:30.

  10. #10
    Quote Originally Posted by Zar View Post
    Ok, so the modules like "Keep of the Border Lands" have been converted to the rules of AD&D 2e for use with Fantasy Grounds. If you want to play it with B/X rules, it should be better to use OSE ruleset by converting the NPCs back to D&D Basic thanks your extension. Really grateful to you for the info, now it's clear to me.

    ...however it seems that something is wrong: https://youtu.be/uzPmKrhYBVg

    The problem is the NPC record is built in with 0 for Hit Dice. The script ignores all other missing records but HD is required as it is used to balance the NPC back to BX (OSE). it looks like the monsters was copied over from the monster manual because that monster has no HD either. Ill code around it but add an output message so you know to check the npc.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in