Thread: 5E - Blissful Ignorance
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October 13th, 2022, 15:06 #51
Well, fwiw, IGNOREIMMUNE is 100% intended to a supported effect, as indicated in the first post; it just appears to have been broken during a recent FG update. I'll get a fix out as soon as I am able.
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October 13th, 2022, 15:33 #52
Should be fixed in v1.1.5
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October 13th, 2022, 16:38 #53
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October 13th, 2022, 17:37 #54
Last edited by MeAndUnique; October 13th, 2022 at 17:39.
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November 21st, 2022, 06:09 #55
- Join Date
- Dec 2016
- Posts
- 37
Let me first say I really love this extension! Which is also why I know some things are no longer working. The IGNORE function seems to be inoperative, as well as MAKEVULN. Thanks for all of your hard work and effort. I tested with only this extension loaded in a 5E campaign.
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November 21st, 2022, 06:38 #56
Can you show an example? I just tested both these coding in a new campaign with no other exts loaded and both worked.
Placing the effect on my caster PC then targeting a ghost NPC; it did full damage to the ghost who is normally resistance to fire so it would normally take 1/2 fire damage.
Code:IGNORERESIST: fire
Placing the effect on my caster PC then targeting a Ankheg NPC; it did 2x damage to the Ankheg who normally has no resistance or immunity to fire damage.
Code:MAKEVULN: fire
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November 21st, 2022, 16:10 #57
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- Dec 2016
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- 37
Ahh yes, a critical mistake on my part. I forgot that the effect was meant to be by the "bearer" not the target. Everything's working good here. Thanks @MrDDT
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November 21st, 2022, 16:11 #58
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November 21st, 2022, 16:14 #59
- Join Date
- Dec 2016
- Posts
- 37
I now remember why I went down that path. I was trying to use an AURA to make creatures Vulnerable to necrotic if they got to close to the BBEG. Obviously, that didn't work. Any ideas on how I could incorporate that?
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November 21st, 2022, 16:16 #60
Can you give me the text of what the spell or talent/ability is?
Also lets move over to
https://www.fantasygrounds.com/forum...Effects-Coding
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