STAR TREK 2d20
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  1. #31
    Alright folks, I'm back from vacation and have started the process of getting things back under control. Version 1.1.1 of Blissful Ignorance is now live on the Forge and should have everything back up and running as normal!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #32
    Quote Originally Posted by MeAndUnique View Post
    Alright folks, I'm back from vacation and have started the process of getting things back under control. Version 1.1.1 of Blissful Ignorance is now live on the Forge and should have everything back up and running as normal!
    Welcome back! The reports of your demise have been greatly exaggerated. ;P

  3. #33
    Quote Originally Posted by MeAndUnique View Post
    Alright folks, I'm back from vacation and have started the process of getting things back under control. Version 1.1.1 of Blissful Ignorance is now live on the Forge and should have everything back up and running as normal!
    w00t!

  4. #34
    Quote Originally Posted by similarly View Post
    Oh, this was driving me insane! I spent close to 3 hours opening and closing various extensions (I have a lot) trying to find the error: turns out I was getting TWO errors. One for Blissful ignorance and one for Constitutional Amendments.

    Nice work on the update! But I think I'll just turn it off for now and wait until the update. Appreciate the work, though! Sincerely! Well done.
    I turned on both Blissful Ignorance and Constitutional Amendments. Tested it out. No errors this time. Fantastic work!

  5. #35
    Quote Originally Posted by MeAndUnique View Post
    Alright folks, I'm back from vacation and have started the process of getting things back under control. Version 1.1.1 of Blissful Ignorance is now live on the Forge and should have everything back up and running as normal!
    And the legends say, that if you find a seashell on the beach and put it to your ear, you can hear the screams of a thousand D&D nerds, calling out for his return to save them from the script errors.

    Welcome back, and thank you for the quick turn around. I'll test for the issues I was having before when I get home and report any bugs if there's anything still lingering. Hopefully not though!

  6. #36
    Version 1.1.2 released fixing a bunch of things I broke when attempting to streamline code.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #37
    Just released version 1.1.3 with a minor change that should improve extension compatibility.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #38
    Just released version 1.1.4 with a minor update so the heal icon is shown when damage is absorbed.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #39

  10. #40
    Any idea what I'm doing wrong with the following? It isn't doubling the damage... removing the "IFT: TYPE(object);" works to double the damage but defeats the purpose.

    Siege Monster; IFT: TYPE(object); DMGMULT: 2

    The target definitely has "object" for creature type.

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