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  1. #71
    I come by to answer the initial question after getting an email for it and see folks have already got it covered, thanks!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #72
    Is there a way to create an effect with this extension that would reduce the amount a character is healed by? Like, in the same way damage reduction works, but by a specified expression E.G 1d10 + 2 or something like that...? I realise there's HEALMULT if you wanted to reduce healing by a percentage like 0.5 to half all healing, but what about if you just want to reduce it by a set amount...?

  3. #73
    Quote Originally Posted by Fingersome View Post
    Is there a way to create an effect with this extension that would reduce the amount a character is healed by? Like, in the same way damage reduction works, but by a specified expression E.G 1d10 + 2 or something like that...? I realise there's HEALMULT if you wanted to reduce healing by a percentage like 0.5 to half all healing, but what about if you just want to reduce it by a set amount...?
    Nothing at present no. Definitely something I can consider for future development though. The best I can suggest is to use the modifier box in the meantime.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #74
    So the Reduce function says it would stack normally with the regular resist function, essentially creating a 75% damage resistance to for example fire damage if you had RESIST: fire and REDUCE: fire, correct? Although i also see it says in the same line they dont currently stack so is that still a WIP?

  5. #75
    Quote Originally Posted by Tobyqueef View Post
    So the Reduce function says it would stack normally with the regular resist function, essentially creating a 75% damage resistance to for example fire damage if you had RESIST: fire and REDUCE: fire, correct? Although i also see it says in the same line they dont currently stack so is that still a WIP?
    REDUCE is numeric only, not percentage based. So if a character has both resistance to bludgeoning damage (take half damage) and Heavy Armor Master (reduce bludgeoning damage by 3) they would be able to use both "RESIST: bludgeoning" and "REDUCE: 3, bludgeoning" to correctly process incoming damage.

    What doesn't work is when attempting to also use "RESIST: 5, bludgeoning" in the event of having a third ability that is supposed to reduce bludgeoning damage by 5.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #76
    Hey there! Absolutely love your work. Just dropping in to report that a recent update seems to have caused a problem with it!

    Whenever an NPC or PC tries to deal damage to a creature of a type it is resistant or immune to, it throws an error and the damage is not applied. Damage of types that they have no resistance to (or of which they are untyped) does not seem to be affected.

    [ERROR] Handler error: [string "BlissfulIgnorance:..er_action_damage_bi.lua"]:45: attempt to index upvalue 'rActiveTarget' (a nil value)

    I hope this helps! Keep up the incredible work; your extentions are always great!

    EDIT: I've actually gone a little deeper and discovered the problem actually stemmed from the Glancing Blows extention by Kael the Adventurer. You've already commented on that, so it seems you're well aware of it! You can probably just disregard this post XD
    Last edited by Darth Decisive; April 4th, 2023 at 05:24.

  7. #77
    Just pushed version 1.1.6 with support for compatibility with Glancing Blows (which should have a matching update in the near future).
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #78
    Just a heads up. It looks like this ext is throwing an error on damage rolls in TEST. I figure most wait until it is live but I was there testing some other things.

  9. #79
    Quote Originally Posted by Darth Decisive View Post
    Hey there! Absolutely love your work. Just dropping in to report that a recent update seems to have caused a problem with it!

    Whenever an NPC or PC tries to deal damage to a creature of a type it is resistant or immune to, it throws an error and the damage is not applied. Damage of types that they have no resistance to (or of which they are untyped) does not seem to be affected.

    [ERROR] Handler error: [string "BlissfulIgnorance:..er_action_damage_bi.lua"]:45: attempt to index upvalue 'rActiveTarget' (a nil value)

    I hope this helps! Keep up the incredible work; your extentions are always great!

    EDIT: I've actually gone a little deeper and discovered the problem actually stemmed from the Glancing Blows extention by Kael the Adventurer. You've already commented on that, so it seems you're well aware of it! You can probably just disregard this post XD
    I believe I'm still getting this error despite being up to date with both. I'll do more tests to see if it's something on my end though.

  10. #80
    Hi! I don't know if i'm doing something wrong, but I can't make "MAKEVULN: fire" working when the NPC Resist that type. I also have problems with [R1]TO[R2].

    Thanks for your work!

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