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December 30th, 2021, 20:16 #1
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DCC Compatible with AD&D Modules?
Does DCC work with AD&D adventure modules in FGUnity? How much conversion work is there to keep combat fully automated?
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December 31st, 2021, 00:41 #2
Different rulesets have different data structures.
Both DCC and AD&D were originally based on 5E but they will each have gone their own ways.
It is unlikely that AD&D monsters will work in DCC without any adjustments.
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December 31st, 2021, 06:27 #3
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December 31st, 2021, 09:35 #4
I can’t guarantee that AD&D modules will load with the DCC ruleset. The store pages specify which rulesets are compatible. Do you have a specific product in mind?
Technically, the NPC fields that share a name and type (number, string, etc) will work, as long as the module definition file specifies compatibility with the DCC ruleset, which seems unlikely. At the very least, I would expect multiple missing data elements using an AD&D stat block, and DCC does not use descending armor class.
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December 31st, 2021, 09:39 #5
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