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  1. #11
    Here is my setup, seems hard to pull off but if you go at it step by step (wich once setup will beome 1 step) then it goes smoothly.
    * will denote the steps

    * First get yourself "Virtual Audio Cable". I don't care how but find this piece of software.
    * Install it and run the "Control Panel". In there, put the number of cables to 2 and then hit "restart". You now have 2 more sound cards!

    What this software does is give you virtual sound cards No sound will come out of these for you to hear unless you plug them to an output device (like skype).

    * Open your skyoe instance normally and then open a NEW skype instance as another user. By user I mean a computer user, not a skype username. When you start your computer, if there are many users, you have to choose one to get to the software applications, that kind of user. To do this, simply be sure that your computer has more then 1 user, then right click the skype icon and choose "open as another user". Choose the other computer user and voilà, a new skype instance.

    * Make an new skype acount for this skype instance (I called it music_something).
    * In the sound settings of this "other user's skype instance" put the input to "cable 1" instead of the standard microsoft thingy (cuz yes, every skype instance can have it's own settings not like ventrilo).
    * Int the sound settings, also put the output to cable 2 (just to make sure you don't hear 2 times the same stuff over skype)

    * Last but not least, if your music program is media player for example, go to the sound settings and make sure the sound is puched trough "cable 1" instead of your physical sound card. You should now not be able to hear the music UNLESS the 2 skype instances are connected in some way.

    This way of setting it may seem farfetched for simply putting music on skype, but I use the cables for other stuff and you can just disconnect the "music" skype client if the lag becomes too big. Other then that, If you are not the host of the skype connection, you will hear what the others hear with their lag and volume, a definate plus.

    All these steps become 1 really after the initial setup. Open the music skype client from the other computer user and... play. Oh yeah, maybe turn back and forth the media palyer sound card setting to use it normally after a game session.
    Last edited by Tokuriku; September 20th, 2007 at 23:25.
    Always keep it in perspective!

  2. #12
    Heh, I had read about virtual audio cable, which is why I wanted vEmotion in the first place:
    -install vEmotion
    -start vEmotion
    -select music file
    -press play.

  3. #13
    Thing is, I use it for RPG Sound Mixer...
    That's why I need a little bit more freedom.
    Correct me if I'm wrong but VEmotion uses sounds or music you load into it right?
    Always keep it in perspective!

  4. #14
    Well, not really loading... It's more like a playlist of files or directories you make. Then you just click on the one you want to play. There's different tabs for the soundbites and music.

    How does rpg soundmixer work? I tried it once, but found it a little too much for me... It was made to kind of create a constant background of ambient soundbites like "howling wind, then rain, then a wolf in the background, let go of the wolf, keep the wind, stop the rain, then cue the footsteps", no?
    Last edited by Mellock; September 21st, 2007 at 14:53.

  5. #15
    I must say I'm still in the test and try phase... like I was with CC3 a while back (wich I'm now into deeply). I didn't like CC3 cuz it was counter intuitive, so is RPG Soundmixer in my opinion.

    First thing I did is rip all the sounds from NWN
    These are first class sound recordings and are much better then the stuff provided by the software itself. In all over 6000 sounds

    What I did next is take 1 mode (0) and use it for musics like:
    - Nice
    - Combat
    - Eery
    - Tavern
    Snce these are from the file playlists as sound events, they dont affect the othe modes if these are sound banks

    Next, I used another mode (1) for ambiants.
    NWN has a bundle of ambiants that couple a number of sounds together wich are seemless when looped. I prefer to use this as a background sound. I made different events for:
    - Plains
    - Forest
    - River
    - Town
    - Tavern
    - Castle
    - Rain
    - Storm
    Etc...

    This way I can mix any kind of music with any kind of ambiant.
    I don't use the more sonoric sound effects as sections yet since we use voip to communicate, people find it gets in the way but at a table top or to put emphasis on one story element, sure. The ambiant serves VERY well to put everyone in the mood, that I can assure you. If you ever want to hear my setup, let's arrange a time
    Always keep it in perspective!

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