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January 6th, 2022, 21:45 #31
At present tokens can 'see' through wall occluders to about 5%.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 7th, 2022, 20:52 #32
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- Feb 2016
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- 576
Just on the topic of aesthetic importance. I recommend the OP shifting their grid to a transparent black. It is a lot nicer to look at from a player perspective as it doesn't show in the FoW.
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January 7th, 2022, 21:01 #33Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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January 7th, 2022, 21:33 #34If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 7th, 2022, 21:42 #35
Supreme Deity
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- Mar 2007
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- 20,561
It's 5% of grid size. We found that this was the right balance of allowing visibility peek through into walls, without exposing secret areas. Of course, some maps are better than others at putting separation between secret areas.
Regards,
JPG
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January 7th, 2022, 23:42 #36
Thanks for the clarification!
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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January 9th, 2022, 02:51 #37
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- Mar 2020
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Yeah I totally agree. I play a home brew game where I have set up my own maps as well as The Extinction Curse. I do what you do (albeit a bit more rough) with the LOS and I see a much better product.
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