Thread: PF Effect Removal Extension
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October 19th, 2022, 05:09 #21
- Join Date
- Mar 2020
- Posts
- 13
FGU: v4.3.0 ULTIMATE (2022-10-18)
Errors on Load
Notified the following
https://www.fantasygrounds.com/forum...863#post665863
https://www.fantasygrounds.com/forum...-Bonuses/page5
[10/18/2022 7:45:14 PM] [WARNING] windowclass: Window class (ability_action) defined with merge attribute, but asset name does not match existing asset. [PF Remove Effect Tag] [extension.xml]
[10/18/2022 7:45:15 PM] [WARNING] template: Template (button_abilperms) defined with merge attribute, but asset name does not match existing asset. [FG-PFRPG-Drain-and-Permanent-Bonuses] [campaign/record_char_main.xml]
[10/18/2022 7:45:15 PM] [WARNING] template: Template (combobox_bonus_types) defined with merge attribute, but asset name does not match existing asset. [FG-PFRPG-Drain-and-Permanent-Bonuses] [campaign/record_char_main.xml]
[10/18/2022 7:45:15 PM] [ERROR] template: Unrecognized merge attribute (replace) for template (number_charwounds), skipped. [Full OverlayPackage with alternative icons] [campaign/template_char.xml]
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October 19th, 2022, 18:28 #22
Looks like that windowclass was removed from 3.5/PF1, but still remains in SFRPG. Hmm...
EDIT: With just this extension and my mirror image extension loaded, I don't see any errors and everything seems to be working. Adding in "FG-PFRPG-Drain-and-Permanent-Bonuses", still no errors and everything works. Adding in "StrainInjury with Full Overlay Package" seems to trigger errors, both the errors you pasted above as well as the "Unrecognized merge attribute (replace)" errors being reported elsewhere. Seems like Strain Injury is the culprit and Kelrugem will need to address those. If I am incorrect, either reply here or PM me directly with additional evidence.
I am a little confused though, that I'm not seeing the "windowclass: Window class (ability_action) defined with merge attribute, but asset name does not match existing asset. [PF Remove Effect Tag] [extension.xml]" error with just the PF Remove Effect Tag extension loading. This is because the ability_action windowclass does seem to have been well and truly removed from 3.5E as far as I can tell. I would expect to be getting that error at least, but I'm not.Last edited by darrenan; October 19th, 2022 at 18:41.
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December 31st, 2022, 19:19 #23
Just FYI, I get the following warning on load. it does not seem to be affecting anything I can tell. Capture.PNG We run a lot of Extensions, seem my signature if it matters.
Last edited by Morenu; December 31st, 2022 at 19:22.
Vote for Extension setup saves
60+ PF1e Extensions & Modules I use, with links plus more I have tried.
PF1e Effect List (BETA). PM me to edit. Includes: 3.5 Wiki - Aura Effect - Better Combat Effects - Extended automation and overlays - Live HP - Size Changes - Size Matters - Spell Failure - Remove Effect , and Temporal Fixation
Discord Tag: Morenu#8382
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January 1st, 2023, 21:26 #24
I will take a look, thanks for reporting.
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January 2nd, 2023, 20:17 #25
Version 3.01 of this extension is now available in the Forge. I am not updating the FGC version provided in post #2 because this version will not work with the FGC version of the 3.5E ruleset.
Changes:
- Version updated to 3.01 to reflect major changes.
- Starfinder is NO LONGER SUPPORTED!
- Migrate functionality to new scripts to mirror underlying base ruleset changes.
Please report any issues with this latest version here. Thanks.Last edited by darrenan; January 2nd, 2023 at 21:41.
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January 2nd, 2023, 20:22 #26
NOTE: I am currently in the process of producing a remove effect tag extension for Starfinder. Stay tuned...
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January 2nd, 2023, 21:42 #27
Last edited by darrenan; January 2nd, 2023 at 21:44.
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