Thread: D6 WEG Ruleset feedback
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January 20th, 2024, 20:35 #61
Added drag and drop type and species for characters.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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February 14th, 2024, 14:09 #62
- Cleaned up a few errors when equipping armor
- Added icon on desktop to roll a wild d6. To roll more than one d6 left click to grab and right click to add die. This will let you quickly make a roll as the DM.
- Fixed alignment issues on client CT labels
- When the stunned effect is remove don the Character sheet it will now remove the CT effect
- Standard grid is now 2 meters not 5 feethttps://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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February 28th, 2024, 14:49 #63
- Multi action now resets at end of the round
-Ammo box is now displayed for ranged weapon (set via subtype on item record) on combat tab (I forgot to auto decrement on attack will be on next update )
- Can now auto roll all FOE initiatives by right clicking menu button on CT. Make you you do this after you change round to clear any mutli-action penaltieshttps://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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March 1st, 2024, 23:48 #64
- Join Date
- May 2022
- Location
- Seattle, WA
- Posts
- 23
You've done a really great job making this available for us. Thank you very much!
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March 13th, 2024, 15:19 #65
3/13/24
- Rolling vehicle maneuver on CT will now add primary or specialization skill to the roll
- inserted a check for abnormal roll configuration so it should no longer throw an error when trying to use an invalid roll
- added missing locks on vehicle record
- reaction rolls on the CT will update correctly on a wild diehttps://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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March 24th, 2024, 18:06 #66
- Join Date
- Mar 2009
- Location
- Lidingö, Sweden, Europe
- Posts
- 378
Thanks for your work on this ruleset.
I'm looking into writing an extension that implements Open D6 Fantasy. Shouldn't be too hard to get a basic sheet going.
One thing I'd like to remove is the droid in the lower left corner. It's out of theme for a fantasy setting and it's also in the way of both parts of the chat box and the modifiers box. See attachment. I do, however, have some trouble finding which file I need to edit to remove the droid. Thanks for any pointer.
reup_desktop.png
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March 24th, 2024, 23:59 #67
It looks like t might be a desktop panel?
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March 25th, 2024, 00:02 #68
Yeah rename the icon to a new image. You probably want to keep the functionality since you can roll any number of die and use the d6 wild die mechanic. (left click the right click to add more die)
The ruleset is in your ruleset folder it is not in the vault.https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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March 31st, 2024, 12:51 #69
- Join Date
- Mar 2009
- Location
- Lidingö, Sweden, Europe
- Posts
- 378
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April 3rd, 2024, 15:53 #70
- Join Date
- Oct 2008
- Location
- U.S.
- Posts
- 54
I'm not that familiar with d6 Star Wars, but I do have the generic D6 system stuff. For those of you that know both, how well would this ruleset work for the generic d6 system?
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