STAR TREK 2d20
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  1. #71
    4/9/24
    - fixed a few minor bugs
    -wounds will automatically decrement ability and skills.

  2. #72
    Quote Originally Posted by Claybor View Post
    I'm not that familiar with d6 Star Wars, but I do have the generic D6 system stuff. For those of you that know both, how well would this ruleset work for the generic d6 system?
    They're the same but with the trademarks taken off. Now it's called OPEN D6. When WEG lost the rights to Star Wars (because of their financial problems) they just couldnt use the Star Wars name anymore but they still owned the D6 rules (originally created for the Ghostnbusters RPG) Dozens of games have since copied it and even the new Daggerheart game seems to have been at least inspired by it.

  3. #73
    Quote Originally Posted by Atenhotep View Post
    They're the same but with the trademarks taken off. Now it's called OPEN D6. When WEG lost the rights to Star Wars (because of their financial problems) they just couldnt use the Star Wars name anymore but they still owned the D6 rules (originally created for the Ghostnbusters RPG) Dozens of games have since copied it and even the new Daggerheart game seems to have been at least inspired by it.
    OK. Thanks for the info.

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