Starfinder Playlist
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  1. #71
    Just released version 2.1.0 which enables support for using Hit Dice as a special resource. Simply set the resource name for the action or effect with an optional class, e.g. "Wizard Hit Dice", and then use as you would any other resource. Additionally, bonus hit dice may be added by defining the resource in the dedicated Resource section (note: these bonus hit dice are only for fueling Actions, not healing). Bonus hit dice are spent and gained from actions before normal hit dice. This feature better supports the Hibernation Wizard from MCDM's Arcadia #2, Coming Soon™ to a Fantasy Grounds near you!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #72
    Quote Originally Posted by MeAndUnique View Post
    Just released version 2.1.0 which enables support for using Hit Dice as a special resource. Simply set the resource name for the action or effect with an optional class, e.g. "Wizard Hit Dice", and then use as you would any other resource. Additionally, bonus hit dice may be added by defining the resource in the dedicated Resource section (note: these bonus hit dice are only for fueling Actions, not healing). Bonus hit dice are spent and gained from actions before normal hit dice. This feature better supports the Hibernation Wizard from MCDM's Arcadia #2, Coming Soon™ to a Fantasy Grounds near you!
    Huzzah!

  3. #73
    Quote Originally Posted by MeAndUnique View Post
    Just released version 2.1.0 which enables support for using Hit Dice as a special resource. Simply set the resource name for the action or effect with an optional class, e.g. "Wizard Hit Dice", and then use as you would any other resource. Additionally, bonus hit dice may be added by defining the resource in the dedicated Resource section (note: these bonus hit dice are only for fueling Actions, not healing). Bonus hit dice are spent and gained from actions before normal hit dice. This feature better supports the Hibernation Wizard from MCDM's Arcadia #2, Coming Soon™ to a Fantasy Grounds near you!
    Ha, I had already HD set up as a resource and was wondering why I saw that my players had double the amount of HD available when I logged in today. I was confused until I saw this post.

  4. #74
    Just released v2.1.1 to fix a bug preventing proper resource gain for unlimited resources.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #75
    Would be neat if there was a way to automate substituting a resource when damage is taken, so that you can fully automate arcane ward; it already works well enough without this, but if it's possible, perhaps some kind of effect like RABSORB: n <damage type>, that spends n resources when damage is taken, and negates n damage...? I don't know the feasibility of coding that, but that would be very handy for the abjurer on one of my tables.

    It would also work to enable all kinds of other forms of pseudo-hit-points.

  6. #76
    Thanks for this ext, pretty cool.
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  7. #77
    Just released v2.1.2 with a bug fix for players not being able to active effects with dynamic values based on the amount of resource spent.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #78
    A number of users have requested to be able to toss a coin my way so I have created a page for them to do so and added a link to the first post. Please feel no obligation to do so though!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #79
    Just released version 2.1.3 which addresses some minor rare bugs that interfere with text updating correctly.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #80
    Just released v2.1.4 with a minor compatibility fix for The Talent.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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