Thread: 5E - Capital Gains
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January 5th, 2022, 22:53 #51
Version 2.0.2 is up with a bug fix for regular targeting not working as intended when using RSRCHEALT.
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January 6th, 2022, 01:30 #52
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January 8th, 2022, 21:59 #53
Just released version 2.0.3 to address a somewhat obscure and relatively minor conflict.
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January 9th, 2022, 18:15 #54
Released v2.0.4 to update (S)GRANTS to work with recent BCE changes.
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January 9th, 2022, 22:02 #55
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I'm not sure if it was this extension but the party could view the party inventory on the party sheet after I added this extension to my campaign, even though the Party: Show inventory to clients option is turned off in the game options.
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January 9th, 2022, 22:37 #56
I can verify that the party sheet inventory is unaffected when only Capital Gains is loaded. As such it is either another extension causing the issue directly, or the result of a conflict when multiple extensions are loaded together. If it is the result of a conflict between Capital Gains and another extension I'd be happy to investigate a solution, though I'd need to know what other extension Capital Gains is conflicting with first.
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January 9th, 2022, 22:46 #57
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January 10th, 2022, 18:44 #58
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January 12th, 2022, 22:46 #59
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Good Day MeAndUnique
I love the idea of this extension! I have the recharges working but I am struggling to get the effects syntax to work. I am trying to make a Staff of Healing. I tried following your screenshot from earlier showing damage added with the Way of the Long Death monk. I can get the correct deductions from the Resources but it will not calculate the roll in the effect. My syntax is:
HEAL: [SPENT:Staff of Healing]d8 with the options of 1 round and target self.
When I click the effect what I get on the CT is:
HEAL: [SPENT:Staff of Healing]d8
Just to ensure it was not the HEAL command I also tried setting up DMG exactly as your screenshot shows.
This was tested on a clean campaign with no other extensions running.
Thanks
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January 13th, 2022, 01:12 #60
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I'm not sure if this has been reported before, but whenever I have only Mad Nomad's Character Effects Display and Capital Gains on, it doesn't show anything in the action tab for the in-box text for resource spending.
Capital Gain.png
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