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  1. #41
    I'm encountering an odd problem. I imagine you might not be able to address it on your end, but I wanted to mention it anyway. I started getting errors in-game when opening the actions tab for the first time, where several lines of errors would come up, all reading

    script execution error: [string "scripts/manager_power_cg.lua:]:24: attempt to index local 'rAction' (a nil value)

    It doesn't seem to stop anything from working, but it pops up that first time it's opened in a session, then never again until the next one. The curious thing about this is that after extensive testing, I've noticed in only happens when the three extensions "Kit'n'kaboodle", "Capital Gains" and "Mad Nomand's Character Effects Display" are on. No single one or combination of the two causes it. It has to be all three for the errors to happen. Since two of those are your extensions I figured I'd talk to you first. Is it possible to get a fix to this?

  2. #42
    Quote Originally Posted by BlazingAzureCrow View Post
    I'm encountering an odd problem. I imagine you might not be able to address it on your end, but I wanted to mention it anyway. I started getting errors in-game when opening the actions tab for the first time, where several lines of errors would come up, all reading

    script execution error: [string "scripts/manager_power_cg.lua:]:24: attempt to index local 'rAction' (a nil value)

    It doesn't seem to stop anything from working, but it pops up that first time it's opened in a session, then never again until the next one. The curious thing about this is that after extensive testing, I've noticed in only happens when the three extensions "Kit'n'kaboodle", "Capital Gains" and "Mad Nomand's Character Effects Display" are on. No single one or combination of the two causes it. It has to be all three for the errors to happen. Since two of those are your extensions I figured I'd talk to you first. Is it possible to get a fix to this?
    I will certainly take a look. Though given the error I suspect it to be a case where something has been overridden in another extension without calling the original code, which often results in conflicts. If I can identify a specific point to address I'll pass it along to Mad Nomad.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #43
    Quote Originally Posted by BlazingAzureCrow View Post

    script execution error: [string "scripts/manager_power_cg.lua:]:24: attempt to index local 'rAction' (a nil value)
    I get the same error in the same situation.

    I'd recommend going to Mad Nomad's Discord server and asking him to fix it. If he sees that it's affecting a lot of people he might be more inclined to address it.

  4. #44
    Just released v2.0.1 which fixes a conflict with BCE and addressed a couple of internal bugs.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #45
    I'm not sure if the error I mentioned before was what was meant to be fixed, but it's still there. BCE is also having a conflict with something that's making SAVEE effects not roll properly, but I haven't figured out what extension it's conflicting with.

  6. #46
    Quote Originally Posted by anathemort View Post
    So far, I'm using it for sorcery points and paladin's lay on hands pool. I'll be exploring ways to use it for a radiant soul monk next week, too!
    Hmmm, I feel like I'm just not getting it, but how do you set this up for the Paladin's Lay On Hands? I've successfully set it up for Monk's Ki points and Artificer's Infusions but these seem much more simple as the cost is set rather than variable. Any pointers?

    Cheers,

    Simon

  7. #47
    Quote Originally Posted by Ludd_G View Post
    Hmmm, I feel like I'm just not getting it, but how do you set this up for the Paladin's Lay On Hands? I've successfully set it up for Monk's Ki points and Artificer's Infusions but these seem much more simple as the cost is set rather than variable. Any pointers?

    Cheers,

    Simon
    I have two games with different paladin characters. One is very simple, they just like to manage it themselves so we don't have a resource deduction action. The other is always using it in increments of 5 so they have just one heal5, deduct5 action. Any other increments can be handled manually.

  8. #48
    Quote Originally Posted by BlazingAzureCrow View Post
    I'm not sure if the error I mentioned before was what was meant to be fixed, but it's still there. BCE is also having a conflict with something that's making SAVEE effects not roll properly, but I haven't figured out what extension it's conflicting with.
    Unfortunately, I have not been able to find any areas that I can address directly on my end. It does look like it will likely be a relatively straight-forward process on the Character Sheet Effects Display side of the code. Mostly just a few spots were missed to ensure that other extensions have an opportunity to run.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #49
    Quote Originally Posted by Ludd_G View Post
    Hmmm, I feel like I'm just not getting it, but how do you set this up for the Paladin's Lay On Hands? I've successfully set it up for Monk's Ki points and Artificer's Infusions but these seem much more simple as the cost is set rather than variable. Any pointers?

    Cheers,

    Simon
    If you wanna get a bit advanced, and allow for very quick and precise spending, you can add the following as a persistent effect to the paladin: "RSRCHEALT: Lay on Hands". Then give them a Resource called "Lay on Hands" and a new Resource Action to Spend 0 "Lay on Hands". Now, with all of the setup complete, whenever they would like to use the ability, they can set the amount they would like to heal in the Modifier box in the bottom-left, select their target, and hit the Spend action previously set up (dragging and dropping of the spend action on to the target also works).
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #50
    Quote Originally Posted by MeAndUnique View Post
    If you wanna get a bit advanced, and allow for very quick and precise spending, you can add the following as a persistent effect to the paladin: "RSRCHEALT: Lay on Hands". Then give them a Resource called "Lay on Hands" and a new Resource Action to Spend 0 "Lay on Hands". Now, with all of the setup complete, whenever they would like to use the ability, they can set the amount they would like to heal in the Modifier box in the bottom-left, select their target, and hit the Spend action previously set up (dragging and dropping of the spend action on to the target also works).
    I gave this a spin and all works except for the targeting. If I target in the CT it heals the paladin. If I drag and drop on the target it works as intended. Maybe I missed something?
    Attached Images Attached Images
    Last edited by nephranka; January 4th, 2022 at 23:02.

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