FG Spreadshirt Swag
Page 11 of 15 First ... 910111213 ... Last
  1. #101
    Quote Originally Posted by MeAndUnique View Post
    To clarify, it isn't a case of being limited by FGU itself. More so it is something that I am trying to move toward with Trigger Me Timbers; though progress on that front has been slowed recently by the need for keeping up with the recent changes to the ruleset for already existing functionality across my extensions.
    Heh, yeah I just bought you a coffee. You're putting tons of work into a lot of stuff that's basically free; but I'd sign up to a monthly contribution with how much I've come to rely on your extensions to enrich the game I run.

  2. #102
    I'm trying to get all the bugs worked out for a new Beast Heart joining the campaign next week. Everything was good when I tested last week, but now I'm seeing a couple of issues.

    Ferocity is linked from Caregiver to Companion who are sharing a turn with the effect: SHARETURN. Altering the ferocity value on the Companion sheet by typing or ctrl-mousewheel doesn't alter the corresponding value on the Caregiver sheet. It does work the other way around.

    Auras show up when enemies are in range (I deactivated Untrue Effects as that was causing other problems), but they don't actually grant the ferocity as expected.

    Chat shows that it does, but the actual ferocity value remains unchanged. It does correctly add the d4.

    Thank you for all you do. I would happily pay for these extensions you offer for free.

  3. #103
    I have you used the coding from the appendix in the BH mod as I have been using these with no issues. Alongside the suggested exts.

  4. #104
    Quote Originally Posted by mattvictim View Post
    I'm trying to get all the bugs worked out for a new Beast Heart joining the campaign next week. Everything was good when I tested last week, but now I'm seeing a couple of issues.

    Ferocity is linked from Caregiver to Companion who are sharing a turn with the effect: SHARETURN. Altering the ferocity value on the Companion sheet by typing or ctrl-mousewheel doesn't alter the corresponding value on the Caregiver sheet. It does work the other way around.

    Auras show up when enemies are in range (I deactivated Untrue Effects as that was causing other problems), but they don't actually grant the ferocity as expected.

    Chat shows that it does, but the actual ferocity value remains unchanged. It does correctly add the d4.

    Thank you for all you do. I would happily pay for these extensions you offer for free.
    In my testing on this I am seeing that resources are indeed misbehaving a little bit for cohorts that are freshly added to the CT, however once the campaign is reloaded everything is working as expected on my end. I'll work on getting that patched up in the near future.

    Thanks for reporting
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #105
    Excellent. After reloading it seems to be working correctly now. Unfortunately, I did not consider reloading, but I did try recreating the PC and NPC to no avail...

    One other thing I noticed, even after reload:

    There doesn't seem to be a way to delete a resources field. The right click radial menu doesn't have an option for it. The trash bin icon is for "hide/show additional health fields". This might be from Constitutional Amendments?

    The "edit list" button seems to turn on editing (tooltip changes), but doesn't give the option to delete anything. Not crucial, but thought I'd mention it.

  6. #106
    Quote Originally Posted by mattvictim View Post
    Excellent. After reloading it seems to be working correctly now. Unfortunately, I did not consider reloading, but I did try recreating the PC and NPC to no avail...

    One other thing I noticed, even after reload:

    There doesn't seem to be a way to delete a resources field. The right click radial menu doesn't have an option for it. The trash bin icon is for "hide/show additional health fields". This might be from Constitutional Amendments?

    The "edit list" button seems to turn on editing (tooltip changes), but doesn't give the option to delete anything. Not crucial, but thought I'd mention it.
    Thanks for the heads up; I'll see about getting that fixed as well.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #107
    Just released version 2.1.8 which fixes the resource deletion button on NPC sheets so that it is appropriately shown when editing the resource list. The menu option overlap still needs sorting out in Constitutional Amendments (that menu gets awful crowded...)
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #108
    V2.2.0-rc1 is up on TEST. This should be compatible with the upcoming FG release slated for February, though of course there could be more changes that will need addressing.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #109
    Version 2.2.0-rc2 is on TEST to account for recent changes to the ruleset.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #110

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    531
    Good Day MeAndUnique
    I seem to have a conflict between Capital Gains and BCEG. When clicking to use the resource it does not work. I will also post on the BCEG board.
    I loaded only those two in a test campaign.
    I would hate to lose either one of these great assets!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in