Thread: 5E - Effective NPC
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November 16th, 2021, 16:17 #1
5E - Effective NPC
Effective NPC is a 5E extension that enables custom effects to be applied to targets from the NPC sheet with the addition of "has become <customeffect>" to the NPC sheet traits or actions.
Forge Link
History.
V 1.0 - Initial
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November 17th, 2021, 00:42 #2
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- Jan 2020
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- 280
Awesome, love your work!
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November 17th, 2021, 01:36 #3
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- Jun 2017
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- 161
I'm not sure why, but it's not managing to parse for me. Can anyone else confirm that the version downloaded from the forge is working correctly? This is literally something I've been saying on our show that I think should be part of FG, and I'd love to see it working.
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November 17th, 2021, 03:30 #4
Post a couple of screenshots of your effects list and npc text.
Couple of things.
I tested some punctuation it worked but there may be issues. Removing punctuation may help
It matches the first tag in the effect. So the effect must start with the name you wish the parser to match
Example
engulfed; SDMGOS ….
The parser will look for engulfed so the npc text needs to be
has become engulfed
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November 17th, 2021, 04:16 #5
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November 17th, 2021, 04:37 #6
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- Jun 2017
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This is what I attempted. I grabbed the acolyte and added "has become engulfed" to their club, to test things out, and have "Engulfed; Restrained" as an effect. I've tested it both capitalized and not. I have no other extensions turned on. It's not working for some reason. I hope I'm just doing something wrong.
https://sta.sh/0a9wb28qm18
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November 17th, 2021, 09:23 #7If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 17th, 2021, 09:35 #8
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- Jun 2017
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Other effects and conditions (such as "is poisoned for 1 minute") parse out the same way there on plenty of existing blocks that share weapon attack/damage rolls, which seem to be what this is emulating the parsing for. I'm not really sure anything in the action boxes becomes a "weapon line" in any functionally different way on an NPC sheet, so there should be no conflict. To my understanding, that text is read the same as anywhere else in this regard, in the same way that you can program attack and damage rolls into the traits section.
To that end though, my initial attempts before trying it out exclusively in a blank campaign were to add it to a trait, but it didn't work there either. Re-attempted it before sending this message, and doing so yielded no results.
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November 17th, 2021, 15:21 #9
I may have had a bad package. I recompressed the extension and put an updated version on the forge. Try updating and see if you have better luck.
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November 17th, 2021, 18:10 #10
- Join Date
- Dec 2020
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- 30
Hi,
Tried to get the extension but I just didn't download. I have it in my inventory but it just wont download
Thnks!
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