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  1. #1

    ModifierManager changes question

    Question related to this change:

    Modifier Changes Scripts

    Use new ModifierManager to add modifier window presets and exclusion sets

    ModifierManager.addModWindowPresets
    ModifierManager.addKeyExclusionSets

    What is the purpose of ModifierManager.addKeyExclusionSets?
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  2. #2

  3. #3
    Quote Originally Posted by damned View Post
    If you have 2 Modifiers that are mutually exclusive.
    Clicking one will disable the other if it is checked.
    Ah! thanks, makes sense
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

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