Dungeons & Dragons 2024 Core Rulebooks Pre-Order
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  1. #1
    Oberoten's Avatar
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    Review : Savage Worlds

    Almost as much in search of new and fast and fun systems as Snickle...
    I of course almost drooled when I got my hands on SW. Well, it was and IS good. REAL good.

    The system itself is simplicty itself and still manages to add in Edges and hindrances to make the characters more individual.

    The ruleset itself is beautifully programmed, with a NICE big helping of all the features you wish you yourself had thought of for your own rulesets.

    Graphics
    The graphis are more than adequate, they are in fact very nice and mood-setting maybe they could have been a bit darker, but that is more my personal reference. Perhaps the one real flaw I have found is that sometimes the search-option is a bit hard to see and in the main ruleset window it will glitch a bit. Nothing I trust that won't be fixed on an eventual update.
    7 / 10 stars here.

    Programing
    Now this is where the ruleset SHINES. There are clever little things all the way through. Like the way they have managed to get a deck of cards in there for your use as well as the ability to share the combat-tracker as well as NPCs and Veihicles that can be linked directly from the character-sheet.
    10 / 10 stars
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  2. #2
    Graphically, I gotta say the chatbox is a HUGE relief for me, and I consider it superior to FG2's original one, which has a couple areas of 'dirt' or 'crumpled up' or something that are very dark and really get in the way of reading for me, and I very often find myself leaning my head waay into the screen and squinting to be able to read (I play at 1280x1024 which is a moderately high res but not *that* high). The tan-brown color also tends to blend in with the red of the actions.

    SW took care of all this both by being strictly smooth and uncluttered within the actual chat area and by choosing a color that contrasts well with all of the text within it

    I know that's like a minor little personal thing to mention among all the other cool stuff the ruleset does, but it's just been the thing that's struck me the most so far. Well, that and the sharing the combat tracker, that was awesome.

  3. #3
    Nice job on the programming work Joshuha!

  4. #4
    Thanks for all the great comments guys, and thanks to those that supported this product with their purchases. Now that it has been out for a few days, and I have a chance to catch my breath, I want to say a few things:

    * Josh is a genius! Without him the card mechanic would have never happened. Nuff said.

    * Thanks for all the feedback on any issues and lacking features. In the next week or so we'll review everyone's comments and decide how to proceed on future updates. Please understand that this is not going to happen tomorrow, but will in the "to be determined" future. Right now we have a functional ruleset for playing SW online, and that was our goal in getting this product to you all.

    * The boys from Smiteworks have offered to help us try and up any product updates for Savage Worlds (and other future projects) in the FGII updater. If we can get this working, then that is how we'll likely distribute said updates in the future.

    Once again, thank you all for your support, and look for more exciting FG stuff in the future.

    Regards,
    Last edited by Thore_Ironrock; September 3rd, 2007 at 15:35.

  5. #5
    I'll ditto exactly what Thore says - if it weren't for Josh - the ruleset likely won't have been what it is now. Our goal was to make and design it so that you could play any SW setting "out of the box" with the ruleset, and I think for the most part we succeeded. There's still somethings we want to do - but for now, I know I'm taking a bit of a break from it and focusing on more SW goodness
    Vincent Kingston
    [email protected]

  6. #6

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    Cool I'm tempted to buy it just to see how the card functionality was implemented, although I was also considering trying to roll my own. Guess I'll decide once I have more time to look at it either way.

  7. #7
    Hoping this thread isn't dead yet...

    Just a quick question. I purchased SW and have been getting myself familiar with it.

    One thing I can't seem to figure out is how to get the Combat Tracker to auto-sort if you manually deal a character a card.

    For instance, if I add 4 Orcs and want them all to share the same card, I deal the cards and drag one of the cards over from Orc to the other three, but they won't reset themselves into the tracker at the correct location. Am I missing something?


    Andro1d
    "Winter is coming..."

  8. #8
    Quote Originally Posted by andro1d
    Hoping this thread isn't dead yet...

    Just a quick question. I purchased SW and have been getting myself familiar with it.

    One thing I can't seem to figure out is how to get the Combat Tracker to auto-sort if you manually deal a character a card.

    For instance, if I add 4 Orcs and want them all to share the same card, I deal the cards and drag one of the cards over from Orc to the other three, but they won't reset themselves into the tracker at the correct location. Am I missing something?


    Andro1d
    If you want four orcs to share the same init - the best and easiest way to do this is to double click on the Wounds box for the "main" orc, then add in the three other Orcs there. You can manage all their wounds from that same box.
    Vincent Kingston
    [email protected]

  9. #9
    Sorontar's Avatar
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    Quote Originally Posted by Kalan
    If you want four orcs to share the same init - the best and easiest way to do this is to double click on the Wounds box for the "main" orc, then add in the three other Orcs there. You can manage all their wounds from that same box.
    Say whatwhat?

  10. #10


    On the Combat Tracker, you can double click the Wounds box for an NPC, this brings up a small box in which you can create entries for members of the same "group". At this time you can not assign distinct tokens to them, but we're working on it
    Vincent Kingston
    [email protected]

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