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November 11th, 2021, 17:19 #11
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November 11th, 2021, 20:15 #12
- Join Date
- May 2016
- Posts
- 521
I believe the assumption being made was that it was an extension you were making since you were asking for a change to CoreRPG. If you are doing a Rifts ruleset then you just take CoreRPG (or 5E or ???) and adapt it wholesale. So for such a case you don't bother asking anyone to change CoreRPG you just change it and call it Rifts.
Jason
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November 11th, 2021, 20:20 #13
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November 11th, 2021, 20:28 #14
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November 11th, 2021, 21:18 #15
So you can either merge some changes onto CoreRPG windowclassses or you can replace them.
Moon Wizard is saying that in most rulesets charsheet is just replaced.
To replace it you have to redefine each/every object that you are keeping.
In traditional method thats easy - you copy the charsheet.xml file to your ruleset folder and you are done - or you can just edit that file directly.
In ruleset wizard you will have to define each of those token and portrait and resize and close buttons.
Ofc its all doable - but I wouldnt start my learning experience there.
Id start it with Strength and Intelligence, and Name and Race etc.
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November 11th, 2021, 23:17 #16
Roger that.
As it turns out, like I implied before, doing this activity teaches many other things about what is going on behind the scenes.
For instance, I just wasn't getting the connection between a 'control' item and, for instance, an associated windowclass. So, redefining all the controls on charsheet meant that I would have to recreate the related windowclasses.
I was really struggling with how these connections were being made, but now it's much clearer. I know that it probably seems obvious to the experienced, but to me it felt like a mystery.
Thanks, again, for the continued help and interest.
- s.west
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