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  1. #1

    2021-11 Ruleset: Decal dialog doesn't show decal extensions

    Noticed that the decal dialog doesn't seem to show any decals from an extension or any of the decals included with the 5E ruleset, is this expected?

    With a new 5E campaign and the extension "Decal: D&D - Tomb of Annihilation" loaded, the only decal that shows in the Select Decal window is sw_decal.png.

    5E v2021-11-15
    FGU v4.1.11

  2. #2
    This is expected. This change is using a completely different mechanism for handling decals; and each product DLC will need to be updated to remove the decal extension and add the decal asset files instead.

    Regards,
    JPG

  3. #3
    Got it, thanks for the reply.

  4. #4
    Blackfoot's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    This is expected. This change is using a completely different mechanism for handling decals; and each product DLC will need to be updated to remove the decal extension and add the decal asset files instead.

    Regards,
    JPG
    How is this new Decal functionality supposed to work?
    It doesn't seem like it is adding them to assets... so I'm wondering if this isn't going to be a very final version.
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  5. #5
    Zacchaeus's Avatar
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    It is adding the decals to assets. Search for _decal in images. At present there's only a couple of modules which have been updated.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6
    LordEntrails's Avatar
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    Quote Originally Posted by Blackfoot View Post
    How is this new Decal functionality supposed to work?
    It doesn't seem like it is adding them to assets... so I'm wondering if this isn't going to be a very final version.
    Decals are now added via Options dialog; https://www.fantasygrounds.com/forum...l=1#post624031
    and
    https://www.fantasygrounds.com/forum...l=1#post624028

    More discussion here; https://www.fantasygrounds.com/forum...l=1#post625509

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  7. #7
    Blackfoot's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    It is adding the decals to assets. Search for _decal in images. At present there's only a couple of modules which have been updated.
    Honestly, it doesn't really feel that way since they cannot be added to images and just show up. This currently seems overly complicated... I suspect it will be simplified.
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  8. #8
    If the images are located in the /images/decals/ folder within a module, or within the images/decals/ folder in the FG data folder or the specific campaign; then they will show up in the Decal Selection dialog available via the Background Decal button in the Options window.

    More information for developers to move their stuff here:
    https://www.fantasygrounds.com/forum...l=1#post624031
    See Rulesets/Extensions - Decals

    Regards,
    JPG

  9. #9
    Blackfoot's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    If the images are located in the /images/decals/ folder within a module, or within the images/decals/ folder in the FG data folder or the specific campaign; then they will show up in the Decal Selection dialog available via the Background Decal button in the Options window.

    More information for developers to move their stuff here:
    https://www.fantasygrounds.com/forum...l=1#post624031
    See Rulesets/Extensions - Decals

    Regards,
    JPG
    But you need a separate module from an extension or ruleset... so an extension that does a full reskin.. still needs an extra module in order to include a decal.. huh?
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  10. #10
    Yes, that's correct. All decals will be in modules.

    Regards,
    JPG

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