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  1. #1

    Missile salvo tracking

    There doesn't seem to be a built-in way to track missile salvos -- number of missiles remaining, time to impact, or to hit / damage (which also depends on number remaining). Is that correct or am I missing something obvious?

    If that's correct, have you found an easy way to do it in your games?

  2. #2
    Missile Salvo tracking is always a big bhemot in space combat that i do outside FGU. You could finagle some custom weapon on a ship so you can atleast automate crit damage.

  3. #3
    I just track them as counters on the map, moving them the correct amount each round accordingly. The resolve once they are at the point of pont-defense/impact

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