DICE PACKS BUNDLE
  1. #1

    DirectX error when using a VM

    This isn't really an FG bug, but I thought I'd post it here in case someone has seen it before. I'm running Windows Vista on a Mac via VMWare Fusion. When I click "Start" to start hosting a game, I get the following error:

    ---------------------------
    Could not initialize DirectX
    ---------------------------
    CheckDeviceType failed! Error code 16
    ---------------------------
    OK
    ---------------------------

    This bug also happens on Windows XP in Fusion. When I boot directly into Windows (via Boot Camp) I do not get the error.

  2. #2
    Sigurd's Avatar
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    This is a known limitation of the virtual machines - directx seems to be too close to the hardware to implemented virtually. I think it would a) require MS controlled drivers and b) not be fast enough to do in emulation.


    Thats why the program has minimum reqs.

    Good to hear feedback from your testing though.


    Sigurd
    J.R.R. Tolkien wrote, "I wish life was not so short. Languages take such a time, and so do all the things one wants to know about."

  3. #3
    I understand. I've had success with other DirectX 3D applications/games in Fusion, so I was hopeful. Ah well. Thanks for the response.

  4. #4
    With the release of VMWare Fusion 1.1, I'm able to run Fantasy Grounds II in a virtual machine (with accelerated 3D graphics enabled). Good news for other Mac users who also use Fusion.

  5. #5
    Sigurd's Avatar
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    Very good news!

    Any stumbling blocks to warn others of? Wierdnesses?


    Sigurd
    J.R.R. Tolkien wrote, "I wish life was not so short. Languages take such a time, and so do all the things one wants to know about."

  6. #6
    zgrose's Avatar
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    Apr 2008
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    Hercules, California
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    When I try the demo (FG 1), the dice don't appear to have a skin and I don't think any of the portraits come through. Does FGII look "ok" under Fusion 1.1.1?

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