STAR TREK 2d20
  1. #1

    Arrow Problems with FGU? Let's consider some Digital Hygiene 1st...

    FGA discusses potential performance drops and things to consider.
    Digital Hygiene FGU.png

    The advice given herein is NOT official and is formed from the basis of personal experiences and engaging with the FG community.
    For official support in regards to Fantasy Grounds Unity, you can contact customer service here:
    https://fantasygroundsunity.atlassia...stomer/portals
    and or report bugs and problems here in the official House of Healing for FGU forums:
    https://www.fantasygrounds.com/forum...-Healing-Unity

    Optimize your sessions with some tips and some suggested things to avoid.
    FGU Performance issues, lag, or problems? Let's consider some Digital hygiene first
    https://youtu.be/TPqaVDlE-ho
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    https://www.fantasygroundsacademy.com

  2. #2
    Most of this boils down to "load less stuff at once".

  3. #3
    Quote Originally Posted by Sterno View Post
    Most of this boils down to "load less stuff at once".

    Agreed, it really is.
    Such as; creating Token modules as opposed to just having a bunch of 'loose' tokens in your custom directories. Managing and organizing your custom assets, and trying to use more of the built-in assets and tools more.
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    https://www.fantasygroundsacademy.com

  4. #4
    Creating token modules makes that much of a difference?

  5. #5
    Quote Originally Posted by Temmpest View Post
    Creating token modules makes that much of a difference?
    In FGC it did (in sense of you could unload the module once you do not need it anymore). But in FGU it shouldn't really matter anymore because all assets are preloaded into assets, regardless whether the module is loaded

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