PF2E Playlist
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  1. #1

    Beta Release - 2021-11 Ruleset Updates

    The big set of ruleset updates for November 2021 is now in beta testing. The plan is to push the new version by the end of November or early December.

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Only the Test mode slot contains this version. Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. I will update this thread as I release new iterations of the test version.

    Key Things
    1) Please make a copy of your campaign data for running in the Test data folder.
    2) If the GM is running on Test channel, then all of the players will also need to be running on Test channel.
    3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this thread.

    Thanks,
    JPG
    Last edited by Moon Wizard; October 21st, 2021 at 04:04.

  2. #2
    NOTE: If you run into any errors, please disable all extensions to see if you get the same errors. If so, please report to the extension developer. It is expected that many extensions will be broken with this beta release.

    NOTE 2: Many rulesets have not been updated yet, and I'll be reaching out to those developers to get them updated.

    NOTE 3: If you run into any issues with rulesets provided through the FG update system, please post in the Laboratory forum.

    NOTE 4: If you run into any issues with rulesets provided by the community, please post in the relevant threads.

    DEV NOTE 1: If you are a developer and need assistance figuring out the changes, please let me know via post or PM.

    DEV NOTE 2: For ruleset and extension developers, please see this post for details on where to look for possible changes.
    https://www.fantasygrounds.com/forum...read.php?71008
    Last edited by Moon Wizard; October 20th, 2021 at 20:23.

  3. #3
    Extensions
    • It is expected that all extensions will be broken, until they are reviewed by the extension creator.
    • If you encounter issues, please disable extensions first before reporting.
    • If you need extensions to run your campaign, then wait for Live release.


    Store/Included Rulesets Updated
    CoreRPG
    2E
    3.5E
    4E
    5E
    PFRPG (1E)
    PFRPG (2E)
    SFRPG
    13th Age
    Advanced Fighting Fantasy (2E)
    Alien
    Barbarians of Lemuria
    Basic Roleplaying
    Castles and Crusades
    Call of Cthulhu (6E)
    Call of Cthulhu (7E)
    Conan
    Cypher/Numenera/The Strange
    Dungeon Crawl Classics
    Fate Core
    d20 Modern
    ICRPG
    Mongoose Traveller (2E/1E)
    Mutant Crawl Classics
    Mutants and Masterminds
    Rolemaster Classic
    Savage Worlds (SWADE/SWD/SWPF/Settings/Themes)
    Symbaroum
    Vaesen
    Vampire
    What's Old is New
    Last edited by Moon Wizard; November 18th, 2021 at 05:19.

  4. #4
    Update Summary
    • [CoreRPG+] Sidebar behavior updated to support collapsible categories and icons.
    • [CoreRPG+] Add message of the day link for placement on hot keys.
    • [CoreRPG+] Sidebar record lists will preserve scroll position when rebuilding lists.
    • [CoreRPG+] Paging support added to default module record lists and specialized list views (armor, weapons, etc.)
    • [CoreRPG+] Added decal selection dialog available via Options window.
    • [CoreRPG+] Options buttons can be dragged to hot key bar.
    • [CoreRPG+] Modifier key toggles can now be dragged to hot key bar.
    • [CoreRPG+] Updated portrait selection dialog available via character sheets.
    • [CoreRPG+] Campaign list filter combo box options will now update when associated fields are edited.
    • [CoreRPG+] Name and health bar widgets will scale to larger token sizes.
    • [CoreRPG+] Random encounter record links can now be dropped on encounter records.
    • [5E] Character wizard improved to remove blocking scenarios and provide warnings instead.
    • [CoreRPG+] Effects not being duplicated when dropping on campaign Effects list. Fixed.
    • [CoreRPG+] Parcel and party sheet item assignments getting reset to quantity of 1, if PC sheet inventory has been opened on GM. Fixed.
    • [CoreRPG+] When adding items from parcel or party sheet to character sheet and count was 0 on character sheet, an extra item would be added. Fixed.
    • [CoreRPG+] Ordinal suffix on calendar dates for days 11-13 is incorrect. Fixed.
    • [5E] Campaign setup dialog would not load Sword Coast Adventurer's Guide modules when selecting All Rules. Fixed.
    • [5E] Character wizard generated script errors on unexpected partial word combinations. Fixed.
    • [5E] NPC sheet action damage phrases not picking up melee/ranged trait. Fixed.
    • [PFRPG/3.5E] NPC size attribute not being parsed for effect conditionals in certain modules. Fixed.
    • [SFRPG] Missing labels on NPC starship records. Fixed.
    • [SFRPG] PC vehicle wounds not displaying on combat tracker. Fixed.
    • [SFRPG] Ranged damage not being decreased when affected by Fatigue condition. Fixed.
    • [SFRPG] Vulnerability not working for kinetic damage types. Fixed.
    • [SFRPG] Strength ability score not returning to normal after unequipping Power Armor. Fixed.
    • [PFRPG/3.5E/SFRPG/d20Mod] Spell DC calculation incorrect for module NPCs not in combat tracker. Fixed.
    • [DEV][CoreRPG+] Removal of FGC-specific code.
    • [DEV][CoreRPG+] Module export window remembers all settings between sessions, including token and record type exports selected.
    • [DEV][CoreRPG+] Specialized record view lists supported by ruleset are available in export window.
    • [DEV][CoreRPG+] Added pre/post export callbacks (called once per record type, then once overall)
    • [DEV][CoreRPG+] When exported, image assets (such as header/footer graphics) used in reference manuals that are not image record links will be stored in separate referenceimages folder, and not be included as Assets when module is installed.
    • [DEV][CoreRPG+] Added fallback to default list if list view specified in module does not exist
    • [DEV][CoreRPG+] Added presets support to Modifiers window and ModifierManager script to register and specify exclusion sets.
    • [DEV][CoreRPG+] Added bottom anchor templates to several utility windows to more easily adjust controls by just moving anchor.
    • [DEV][CoreRPG+] Add ChatManager handler registration for onDiceLanded, onDrop, onDeliverMessage, onReceiveMessage, and onSlashCommand events.
    Last edited by Moon Wizard; December 15th, 2021 at 05:28.

  5. #5
    Updates Today
    • [CoreRPG+] Ordinal suffix on calendar dates for days 11-13 is incorrect. Fixed.
    • [CoreRPG+] Reference manual builder frame selection is now single click, instead of double click.
    • [CoreRPG+] Clicking on page name while index edit mode is on will show now show page contents as well, instead of requiring double click.
    • [CoreRPG+] Script error when adding single records to export window. Fixed.

  6. #6
    Updates Today
    • [CoreRPG+] Added decal selection dialog available via Options window.
    • [CoreRPG+] Updated portrait selection dialog available via character sheets.
    • [CoreRPG+] Options buttons can be dragged to hot key bar.
    • [CoreRPG+] Reference manual images appeared too small on player client. Fixed.
    • [CoreRPG+] Unable to click on buttons or fields in reference manual builder after scrolling and changing pages. Fixed.
    • [CoreRPG+] Reference manual navigation buttons did not respect re-ordering done in reference manual builder. Fixed.
    • [CoreRPG+] Effects and Modifiers would not be exported, even when selected in export window. Fixed.
    • [5E] Campaign setup dialog would not load Sword Coast Adventurer's Guide modules when selecting All Rules. Fixed.
    • [DEV] Added bottom anchor templates to several utility windows to more easily adjust controls by just moving anchor.
    • [DEV] Old decal option removed; see Decal notes above.

  7. #7
    Updates Today
    • [CoreRPG+] Changed sidebar tool button order updated to be consistent between GM and player views.
    • [CoreRPG+] Reverted portrait selection dialog to older interface style to support player client portrait selection.
    • [CoreRPG+] Reloading campaign after clearing decal would reset to default decal. Fixed.
    • [DEV][CoreRPG+] Add ChatManager handler registration for onDiceLanded, onDrop, onDeliverMessage, onReceiveMessage, and onSlashCommand events.

  8. #8
    Updates Today
    • [CoreRPG+] Modifier key toggles can now be dragged to hot key bar.


    Also, Pathfinder (2E), Mongoose Traveller (2E), and Mongoose Traveller (1E) have been migrated.

    Regards,
    JPG

  9. #9
    Advanced Fighting Fantasy (2E), Barbarians of Lemuria, Conan, Call of Cthulhu (7E) and Index Card RPG have been migrated.

    Regards,
    JPG

  10. #10
    Alien RPG and Vaesen have been migrated.

    Regards,
    JPG

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