View Poll Results: Are you using the maptools yet?
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Thread: Map Tools Quiz! (FGU)
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October 12th, 2021, 23:14 #1
Map Tools Quiz! (FGU)
**Map Tools Quiz:** (Assumes a core-based ruleset such as Pathfinder, DnD5e, etc)
01.) What should one do to a blank map with zero occluder points and no map tools data applied to it initially in FGU?
02.) What is the maximum recommended image size "dimensionally" for FG Classic & Unity?
03.) How would you start tracking the movement of an NPC in FGU as the host or gamemaster?
04.) Did you know that there is such a thing as too many occluder points on a given map? What usually happens IF you have too many?
05.) True or False? "The Map tools included within Fantasy Grounds are only for maps..."
06.) How would you move NPC or PC tokens that are stuck on a given map from the host view or as the gamemaster?
07.) What does the acronym "LoS" stand for?
08.) Name at least two types or forms of lighting options available in the lighting section of the map tools.
09.) Within the map tools, what mode or section must you be in to interact with the NPC and PC tokens?
10.) Why would it be necessary to know the scale and the pixels per inch or CM on a given imported map?
11.)* Bonus Question: How many fibers are interwoven into a standard shredded-wheat cereal biscuit?
Disclaimer: Some questions might warrant more than one correct answer. Some rulesets may differ in regards to function and usage.FGA Founder
FGU teacher and student!
Ultimate License Holder
Discord Alias: Laerun#6969
https://www.fantasygroundsacademy.com
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October 13th, 2021, 03:37 #2
1. Add an image asset
2. FGC is 2048x2048 and FGU is unlimited
3. Token Lock
4. Yes and it causes lag
5. False
6. shift + drag
7. Line of Sight
8. Token and ambient
9. The GM "DICE" layer.
10. To set the correct grid size.
11. The world may never know!Last edited by Ulric; October 13th, 2021 at 04:06. Reason: left out a answer
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October 13th, 2021, 03:49 #3
Let's see how much I remember:
01) Unlock the map to get access to the image tools.
02) 1000 wide X 700 tall in pixels.
03) Enable the token lock option.
04) Too many occluder points may result in lag and/or poor performance.
05) False. Effects can be added to any image you wish.
06) Shift and Left click - hold then move the token.
07) Line of Sight.
08) Ambient, token, and point.
09) Play Mode.
10) This information allows you to properly set the grid size.
11) Enough to make them DELICIOUS!
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