Thread: Automating Arcane Cascade
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October 7th, 2021, 23:58 #1
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- Feb 2020
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Automating Arcane Cascade
The biggest problem with automating Arcane Cascade is that the bonus damage type is dependent on the last spell cast. Is there a way of making the damage type some sort of variable, or do we just have to create a different version of the effect for every damage type?
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October 12th, 2021, 03:21 #2
You can add multiple effects, one for each type, as a DMGTYPE:type; This helps with Arcane Cascade and other situations you might want to change the dmg type. Other than that I wouldn't know.
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
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