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  1. #81
    damned's Avatar
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    Quote Originally Posted by Gwydion View Post
    Uggh... Sorry! The Demon Lord appreciates you though. I'm working to recruit some other disciples to test......
    Appreciates it..? I think he is [email protected]#$ing with me...

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  2. #82
    Certainly could be..... I just finished session 2 of the Darkest House and the players learned the House hates them....
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  3. #83
    Wow...I missed this. Excellent job, Damned! Looking good! As a SotDL game master, I look forward to seeing this! It's a shame that you haven't played SotDL...it's a fantastic system!

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Currently running:
    Savage Worlds - Savage Rifts: The Kingdom of Shade
    Savage Worlds - Savage Rifts: The Vampire Kingdoms
    MGTrav2e - Retribution : 2300 AD

    Timezone: Eastern Daylight Time (EDT) United States; GMT -4 hours

  4. #84
    damned's Avatar
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    Ok Ive uploaded a new build that barely looks any different but has over a dozen hours of effort added.

    More Character sheet automation with levelling up
    Added initial fields for Speed and Power

    Im going to move on past Levelling and Paths shortly...
    I will likely have Questions...

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  5. #85
    GunBunny,

    I also have never played this system, but I am very interested. I have already invested a ton of time and money into 5E D&D, but I am looking for something different. I have started running ALIEN, and I enjoy the tension in that game. I am wondering if this is more ALIEN in feeling. I read that the author helped create the recent versions of D&D so I am thinking that this might be just another version of D&D. I don't have the books, so I really have no idea. What is appealing about this system?

  6. #86
    Quote Originally Posted by spoofer View Post
    GunBunny,

    I also have never played this system, but I am very interested. I have already invested a ton of time and money into 5E D&D, but I am looking for something different. I have started running ALIEN, and I enjoy the tension in that game. I am wondering if this is more ALIEN in feeling. I read that the author helped create the recent versions of D&D so I am thinking that this might be just another version of D&D. I don't have the books, so I really have no idea. What is appealing about this system?
    Hey Spoofer. What appeals to me is how gritty it is and the horror aspect. Very simple to run combat and a unique initiative system. Fast/Slow turn that allow you to either move and take an action (slow turn so you act after all fast turns) or move OR take an action (fast turn). Also, only 10 levels and you basically level up after each session so you can have a cool campaign without running it over 2 yrs (huge WOTC adventures). Also, the boon/bane system replaces adv/dis. A boon adds a d6 to your roll and a bane subtracts a d6. Really simple but effective.

    Professions replace skills and give the GM more flexibility in giving a boon to a player for a check. Only uses a d20 and d6. Checks aways have a target of 10. Boons/Banes raise or lower difficulty.

    There is so much I like about the system. DTRPG has the starter guide as pwyw in the event you want to check it out. At least explains character creation I believe.

    https://www.drivethrurpg.com/product...turers_id=8782
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #87
    Quote Originally Posted by Gwydion View Post
    What appeals to me is how gritty it is and the horror aspect.
    This. This is what I am looking for. This is why I love the ALIEN Game. The rest of what you wrote sounds great, but no better or worse than 5E D&D, just different.
    Thanks for the link. I am going to check it out.

  8. #88
    So looking at the character sheet, I don't quite follow how to set up a character. Do I need to create things like paths and ancestries and then drag them onto the sheet? If so, where exactly do I create these? Do I need to plug in the character stats? The rolls seem to be working as intended, I'm just not sure how to go about building a character.

  9. #89
    Quote Originally Posted by timdog88 View Post
    So looking at the character sheet, I don't quite follow how to set up a character. Do I need to create things like paths and ancestries and then drag them onto the sheet? If so, where exactly do I create these? Do I need to plug in the character stats? The rolls seem to be working as intended, I'm just not sure how to go about building a character.
    Right now I would only create items to test. Yes, to your point, you would go into the ancestry tab and create an ancestry and fill in the information in the ancestry record. Fill in the info for each level. Then drag the ancestry onto the character sheet and stats and health, for example, should auto-populate on the character sheet based on the ancestry. Same for paths. Create a novice path and drag onto the character and you should see health change. Note that the ability score improvements must be handled manually.

    Hope that helps.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #90
    damned's Avatar
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    Start with creating the
    Ancestry along with any Features and Tables used by that Ancestry
    Then at Level 1 create the Path and Features and Tables used by that Path
    You drag and drop the Ancestry and Path and Features.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

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