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  1. #271
    Okay, just so you are aware of it and you know its happening. Working as intended. Thanks, I like what's been done so far. I'll keep filling in data. Thank you

  2. #272
    Can you post an image of a generic monster filled out as an NPC.. There's alot of different fields and I'm not sure what all the fields are for..

    Thanks

  3. #273
    sirkerry's Avatar
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    I've been playing around with the SotDL ruleset and overall I quite like it, but i did notice a couple of things, there's no option for Items to be Containers (pg 100 of the most recent rulebook for details) and contain other items and thus reduce overall encumbrance.

    Also can you add option (or am I just missing it) so that when you attack with a weapon from the Weapons section you always roll a boon or bane? For example Warriors have Weapons Training and always attack with a boon, it would just be easier if the weapon entry could have banes/boons added to the attack roll I think.
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  4. #274
    damned's Avatar
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    Right now containers isnt on my list.
    We are trying to work out the best way to handle those Talents.
    You'll likely see something to support them sometime in the next week.

  5. #275
    Screenshot 2022-10-18 175701.jpg
    When the goblin swings at Jose( a character) , it calculates whether the goblin hit or not.. But when Jose swings at the goblin.. shows the total, but doesn't state whether it hit or missed.

  6. #276
    damned's Avatar
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    Quote Originally Posted by slayeneq View Post
    Screenshot 2022-10-18 175701.jpg
    When the goblin swings at Jose( a character) , it calculates whether the goblin hit or not.. But when Jose swings at the goblin.. shows the total, but doesn't state whether it hit or missed.
    Good day slayeneq

    1. can you confirm the version number?
    2. can you try untargeting the goblin and retargeting and re-attacking? For some reason its not seeing the target.
    3. then try removing Jose from the CT and add him back in and re-test.

  7. #277
    damned's Avatar
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    Please note this thread is for the FORGE product only. Use the official ruleset thread for posting issues with the store version.

  8. #278
    Apologies, first time posting. I tried searching the thread but couldn't find it, what's the difference between the Forge version and the Store version? Thank you.

  9. #279
    Quote Originally Posted by Arcanus888 View Post
    Apologies, first time posting. I tried searching the thread but couldn't find it, what's the difference between the Forge version and the Store version? Thank you.
    The store version comes with the full rulebook as well. Othwerwise there shouldn't be differences in the ruleset itself. So, in the rulebook we have the paths, professions, spells, etc....
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  10. #280
    damned's Avatar
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    Hi Arcanus888

    It does lag a few builds behind the official release.
    Its completely free but you have to enter your own data.

    The catch though is we have several times made UI changes to improve the gameflow based on feedback that has resulted in data changes.
    We update the official data to reflect those changes but self entered data has to be updated manually and probably throws some ugly errors when its using old data.

    We are in the middle of a large update which will hopefully be the last one that has a major effect on data.

    If you are on the fence a suggestion could be:

    Buy the store version after the next update. You get to try it for 30days and if its not what you are after you can refund up till your 30days by logging a ticket with support.

    Otherwise use the free version - just know after some updates you have to update your data. It can all be updated within the UI but it has to be done manually.

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