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  1. #181
    Quote Originally Posted by damned View Post
    Im mulling over doing another XMas challenge this year. I will need to find a rules lite game that I have some interest in... and work out how to avoid my good wifes wrath! There have been so many improvements and enhancements to the RW that I think a new video series is warranted... its just time... or lack of it!
    Hmmm... Some ideas for what its worth that I think are rules-light for the most part?

    Delve
    Rangers of Shadow Deep

    I converted both of them in MoreCore for FGC a few years ago but just basic stuff. Not a full-blown ruleset.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  2. #182
    NPC sheet is missing reach. Reach is defined as...
    Most creatures have a reach of 1 or their Size, whichever is larger.
    It is easy enough to remember, but it would be nice if it was amongst the stats. You coded reach in the xml, so I guess you intended to add it?

  3. #183
    Armor is missing from the NPC sheet. Is that ok? In D&D, there are spells that do different things if the target is wearing metal armor, etc. What about this game?

    NAME DIFFICULTY #
    Size # [frightening/horrifying] descriptor (special)
    Perception # (+#); special senses
    Defense # (armor); Health #

  4. #184
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    I forgot to upload last night.
    Just done now.
    Will work through the new items and some CT stuff over the weekend but also running a Game tonight and other commitments.

  5. #185
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    Quote Originally Posted by spoofer View Post
    >>Ok... actions... that is going to take some work. Assuming that Actions might need a field the size of Weapons or Spells where do you think it would be best to place this? >>New tab? Existing tab? It probably goes best with Weapons and Spells but there really is not a lot of room there... I could make spells half width / single column and put >>actions beside...

    I see what you mean. This question is probably best addressed by someone who has played the game a fair bit. Meanwhile, some random thoughts...
    There are four relevant sections: weapons, armor, spells, and features. Is it possible to do either of these?
    1. Expand and collapse the sections. If so, then make two expandable sections below weapons.
    2. Create links to windows that open up. When you click on a link, it opens up a new window. The player playing the fighter will appreciate not having to look at the empty spells section all of the time.

    If you simply have to make it work by tweaking what is already there, then reduce weapons to three rows. Squeeze speed and power in between insanity and corruption, and remove the white box behind corruption. That will free up a huge chunk of space to work with. You can then put features between stats and weapons. As a ball park figure, you gain one to three features per level, so you need to be able to fit about 20 to 25 features in the features space. That is two columns of 12 rows, or three columns of 7 or 8.
    Ok. Spent a couple of hours working on collapsing Weapons, Armor, Spell lists
    Am adding an empty list for Actions (only empty because I havent looked into Actions yet) and a populated list for Features.

  6. #186
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    Quote Originally Posted by spoofer View Post
    NPC sheet is missing reach. Reach is defined as...
    Most creatures have a reach of 1 or their Size, whichever is larger.
    It is easy enough to remember, but it would be nice if it was amongst the stats. You coded reach in the xml, so I guess you intended to add it?
    The coding in the XML was from the inherited CoreRPG base.
    I have added Reach in with a minimum and a default value of 1.

  7. #187
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    Quote Originally Posted by spoofer View Post
    Armor is missing from the NPC sheet. Is that ok? In D&D, there are spells that do different things if the target is wearing metal armor, etc. What about this game?

    NAME DIFFICULTY #
    Size # [frightening/horrifying] descriptor (special)
    Perception # (+#); special senses
    Defense # (armor); Health #
    I dont know if this is required in SotDL as yet but i have added a new field called defense_tags to store a descriptor such as metal

  8. #188

  9. #189
    Hi there, Damned. I have just started checking out this ruleset, mainly from the point of view of someone that will be inputting the books into it (for my own personal usage, of course).

    One thing that I have noticed so far is that when I go to format text as bold, nothing happens regardless of whether I use CTRL-B or the radial menu. For italics, it looks more like superscript text than italicized test.

    Edited to Add: This is in a new campaign with no extensions running, not even a theme, and this past Tuesday was when I ran my last update for FG.
    Last edited by Nyghtmare; November 27th, 2021 at 20:44.
    Proud Ultimate License Holder
    Also have bought a lot of other 5E and other , incl. Savage Worlds, Mutants & Masterminds, and Pathfinder 2e
    Central Time Zone (living in the USA, although born on the eastern shores of Canada)
    Have Played All D&D Editions except for 3/3.5 (am familiar with those rules, tho)

  10. #190

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