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November 25th, 2021, 19:34 #171
Re: the NPC xml... Are the following the same thing or different?
<attack_link type="windowreference">
<class>attack</class>
<recordname />
</attack_link>
<item_link type="windowreference">
<class>attack</class>
<recordname />
</item_link>
When I open up an attack record, I get the following message in the chat window (not the console error log):
databasenode = { reference.npcs.id-00001.attacklist.id-00001@Shadow of the Demon Lord }
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November 26th, 2021, 02:38 #172
My parser crashed on Animated Corpse. It has an dash for Intellect. What should I do with this? It needs to be a number. Set it to zero or leave it blank?
ANIMATED CORPSE DIFFICULTY 1
Size 1/2 or 1 frightening undead
Perception 5 (–5); sightless
Defense 8; Health 10
Strength 10 (+0), Agility 8 (–2), Intellect —, Will 15 (+5)
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November 26th, 2021, 02:41 #173
The database will not accept non numbers for a number field.
I think it would be best to set it to 0 unless there are creatures that have 0 for intellect also?
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November 26th, 2021, 02:42 #174
I have all your other reports also and am working through them.
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November 26th, 2021, 11:33 #175
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November 26th, 2021, 11:59 #176
I am still working my way thru Paths locking and you will probably have to report this one several times more :bandit
I have made the Features field on the Paths data type a little longer.
Something you havent noted - is these probably need to be recorded on the Character sheet somewhere?
I have now locked the Path name field on the charsheet from being edited once you add a path.
Ok... actions... that is going to take some work. Assuming that Actions might need a field the size of Weapons or Spells where do you think it would be best to place this? New tab? Existing tab? It probably goes best with Weapons and Spells but there really is not a lot of room there... I could make spells half width / single column and put actions beside...
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November 26th, 2021, 12:45 #177
I have found and fixed attack boon/s
Some of these monsters have a LOT of info in them and I cant fit it all in 2 tabs.
I think that all the actions that you will ROLL in combat will be in the CT but for a complex monster like a Barghest the GM will need to open and read the monster to understand how to play it in the encounter
You are right about Stats but i couldnt think of another descriptor - I will try Traits for now but there is that other use of traits in the game also.
Yes... tokens... OK. Tokens are done.
Changed Description to Desc
Im going to hold off any more theme changes until I see what needs doing with the December 7 update.
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November 26th, 2021, 12:47 #178
Im mulling over doing another XMas challenge this year. I will need to find a rules lite game that I have some interest in... and work out how to avoid my good wifes wrath! There have been so many improvements and enhancements to the RW that I think a new video series is warranted... its just time... or lack of it!
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November 26th, 2021, 14:42 #179
I made a token. I tried to use the same artistic style as the rules set. I took the character from the index in the rule book. As I did so, I wondered if permission is needed. I know nothing of copyrights, etc.
a.png
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November 26th, 2021, 15:28 #180
>>Ok... actions... that is going to take some work. Assuming that Actions might need a field the size of Weapons or Spells where do you think it would be best to place this? >>New tab? Existing tab? It probably goes best with Weapons and Spells but there really is not a lot of room there... I could make spells half width / single column and put >>actions beside...
I see what you mean. This question is probably best addressed by someone who has played the game a fair bit. Meanwhile, some random thoughts...
There are four relevant sections: weapons, armor, spells, and features. Is it possible to do either of these?
1. Expand and collapse the sections. If so, then make two expandable sections below weapons.
2. Create links to windows that open up. When you click on a link, it opens up a new window. The player playing the fighter will appreciate not having to look at the empty spells section all of the time.
If you simply have to make it work by tweaking what is already there, then reduce weapons to three rows. Squeeze speed and power in between insanity and corruption, and remove the white box behind corruption. That will free up a huge chunk of space to work with. You can then put features between stats and weapons. As a ball park figure, you gain one to three features per level, so you need to be able to fit about 20 to 25 features in the features space. That is two columns of 12 rows, or three columns of 7 or 8.
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