5E Character Create Playlist
  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    760

    Release Updates for September 21st, 2021

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    Creature Codex Lairs (5E Compatible)
    • [Fixed] Punctuation marks as graphics.


    Pathfinder(R) for Savage Worlds: Hollows Last Hope (Pathfinder for Savage Worlds)
    • [Updated] To 1.2 PDF


    Beasts & Barbarians Steel Edition Player Guide (Savage Worlds)
    • [Added] Drag/drop Arcane Background support (SWADE v5.4.1+)
    • [Fixed] Arcane Background (Enlightenment) and (Obscurement) are now two separate records (as are their appropriate Skills) for easier management.
    • [Fixed] Hindrances with (Minor or Major) changed to (Minor/Major) for consistency.
    • [Fixed] 'Hand Weapons' category changed to 'Melee Weapons' for consistency.
    • [Fixed] Rollable tables moved out of the 'reference' node so the output can be changed and tables can be edited if desired.
    • [Fixed] Vehicle record nodes updated to current ruleset requirements
    • [Updated] Vehicle Table overhauled to match SWADE Player Guide layout
    • [Fixed] Ammunition moved out of 'Common Gear' into the proper 'Ammunition' category
    • [Added] Ammunition Table
    • [Fixed] Weapon notes with parry updated to [Parry +N] effects where applicable
    • [Updated] Melee and Ranged Weapon tables overhauled to match SWADE Player Guide layout


    Beasts & Barbarians Steel Edition GM Guide (Savage Worlds)
    • [Fixed] Revoved Arcane Background registration scripts
    • [Fixed] Theme tweaks


    2E Ruleset (2E Compatible)
    • [Fixed] Error when selecting edit in kit powers.
    • [Fixed] Action->Combat Surprise/Init/Delay/Turn buttons (now single click)
    • [Fixed] Aura's should work for targets other than just self
    • [Added] Damage type wood


    Lankhmar: City of Thieves (Savage Worlds)
    • [Fixed] Vehicle record nodes updated to current ruleset requirements
    • [Fixed] Vehicle Table overhauled to match SWADE Player Guide layout
    • [Added] Replaced 'swade' frame texture with texture from Pinnacle's art asset pack.
    • [Fixed] Set 'header' font to white color with black dropshadow to more closely mimic the book appearance.
    • [Fixed] Adjusted 'reference-h' font size from 24 to 22 pixels.
    • [Fixed] Arcane Background Edges 'type' changed to 'Background Edge'
    • [Fixed] Arcane Background (Elemental Magic) and (White Magic) were missing markup for new drag/drop features.


    Rolemaster Classic (Rolemaster Classic)
    • [Added] Add: NPC defenses default to All option
    • [Added] Apply button will update the MM% field on the Combat Tracker when a Move MM is resolved
    • [Added] ID button to Parcel items
    • [Added] ID button to Party Sheet Inventory tab items
    • [Fixed] URL links
    • [Updated] MM% field to reset to 100 at the end of the turn


    D&D Elemental Evil Player's Companion (D&D fifth edition)
    • [Fixed] Aaracokra languages not showing up correctly
    • [Fixed] Deep Gnome languages showing up twice


    Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
    • [Updated] to PDF 1.6
    • [Fixed] Hand crossbow
    • [Fixed] Heavy shield
    • [Fixed] Flails
    • [Added] Familiar Abilities


    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Fixed] Party sheet ability score not adjusted for ability damage.
    • [Fixed] Critical hit threshold not adjusting for dice swaps.
    • [Fixed] DIEATK not targetable for conditional (ie, IFT) effects.
    • [Fixed] Script error for IMMUNE/RESIST all damage with exclusions – eg, ‘IMMUNE: all, !magic’ for immunity to all non-magical damage.
    • [Fixed] Slash command /funnel applying fumble modifier from lucky roll with inverted sign.
    • [Fixed] Luck label on party sheet truncated.
    • [Updated] Slash command /funnel assigns random alignment to 0-level character.
    • [Updated] Changed radial menu icon for ‘Add Save’ to power.
    • [Updated] Group categories added to core rules tables list.
    • [Updated] Power label [CAST] changed to [SPELL] for spell checks.
    • [Updated] Host/GM-only condition applied to slash command /funnel. Clients are unable to write to database.
    • [Updated] Infravision color settings changed for vision effect.
    • [Updated] Effects expire at the end of a turn instead of the beginning. Self-targeting spells with duration of 1 round will remain in effect during the next turn. Durations updated in DataSpell script; reparse spell actions to apply.
    • [Added] Spell manifestation, corruption, and misfire tables (247 total) added to core rules module.
    • [Added] Additional spell actions for DCC Annual Vol. 1 spells.
    • [Added] Table links added to Corruption and Misfire fields on spell records. Drag a table to the field to create the link and right-click to remove the link using radial menu.
    • [Added] Tooltip to d16 initiative die field on char sheet and NPC record.
    • [Removed] Save section removed from power cast detail as separate dialog box exists for save detail.
    • [Removed] DCC Lankhmar desktop decal removed due to license restrictions.


    Starfinder RPG - Starfinder Adventure Path #39: The Gilded Cage (Fly Free or Die 6 of 6) (Starfinder)
    • [Added] Lighting on maps


    Pathfinder 2 RPG - Extinction Curse AP 6: The Apocalypse Prophet (Pathfinder 2.0)
    • [Updated] Modified to use the new PF2 automation effects for NPC special abilities


    Pathfinder 2 RPG - Extinction Curse AP 5: Lord of the Black Sands (Pathfinder 2.0)
    • [Fixed] NPC entry missing automation code
    Last edited by lokiare; September 21st, 2021 at 19:52. Reason: Removing non-existent products
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  2. #2
    Starfinder RPG (Ruleset)
    • [Fixed] Damage for spells are being resisted without spell resistance.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  3. #3
    Hotfixes

    Starfinder RPG (Ruleset)
    • [Fixed] Error when attempting to apply damage
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

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