Thread: On Hold and Aim
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September 28th, 2021, 00:04 #11
You cannot
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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First GM to post a game for the original FG Con!
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September 28th, 2021, 14:33 #12
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That is to say, you have to manually move the turn indicator to the character that is coming off of hold and either remember who was next in the turn order or scroll up in the chat window to see who it was (if you are old like me) and then move it to them after the character coming off hold completes their turn. Doing this doesn’t resort the turn order, so you just pick back up where you left off.
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September 28th, 2021, 14:40 #13
Thank you, I was going to type that then my internet went down
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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September 28th, 2021, 14:47 #14
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September 29th, 2021, 01:22 #15
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September 29th, 2021, 12:35 #16
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One minor tip that was not obvious to me when I started using FG. You do not have to drag the turn indicator to the person coming off hold. You can just go to the person whose turn you want to jump to. If you put the cursor where the triangle would be, it will give you the outline of the triangle and it you just left click and it moves the current turn there. Its the same solution, but I find it cleaner when moving the turn indicator around vs. dragging either from the current turn or from the bottom of the tracker up (especially if you have a full CT and have to scroll).
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