Thread: On Hold and Aim
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September 20th, 2021, 19:42 #1
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- May 2020
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On Hold and Aim
Not sure if this is the correct place to ask this, or if I could have found the answer somewhere, but I can't find good guides to SWADE on FGU.
Is there a way of marking an NPC As Aiming or as On Hold in the Combat Tracker, so I still know next round?
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September 20th, 2021, 23:05 #2
Right click on card on CT to put them on hold.
I type Aim into an effect field to remind me.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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First GM to post a game for the original FG Con!
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September 21st, 2021, 10:29 #3
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Very helpful, thanks!
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September 22nd, 2021, 19:38 #4
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And is there a way to put fatigue on an NPC?
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September 23rd, 2021, 03:02 #5
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In Combat Tracker, you can drag and drop one of the fatigue effects. You can also click on the fatigue box and type a number into it. (Left box is Wounds, right box is fatigue.)
It works the same for PC and NPCs.
Don't do both or they'll have double Fatigue penalties.
CTFatigue.png
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September 23rd, 2021, 18:59 #6
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Thanks again, most helpful! First game tonight
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September 25th, 2021, 09:37 #7
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First game went well, I am left with one more question. Can I assign a group of NPCs to share an action card as they would in tabletop?
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September 25th, 2021, 11:47 #8My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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September 25th, 2021, 12:04 #9
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- May 2020
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Really great video! I have now subscribed. I searched for this sort of thing on yuotube and it never came up. And really good implementation.
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September 27th, 2021, 15:02 #10
Piggybacking on...
Once a character is on hold, how do I make him the active character temporarily without screwing up my whole turn oder?
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