STAR TREK 2d20
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  1. #1

    KJ’s Unity 4E Effects Emporium

    Sharing the Effects code characters in my campaign have used. I will list them by Character Class. Some Effects might require an extension. If so, I will list the extension with a link.
    I will also list if the Effect is applied to the SELF or TRGT, what roll the Effect is applied to and duration.

    The first example I will use an image of the the Power all classes have Second Wind. The next example will be the Ranger Power: Surefooted Stride. This will show the nomenclature I will use to describe the Effect.

    Remember, [SELF] [ALL] [End N] are NOT part of the effect code. They are added in the effect options to the left and right of the effect code.




    Ranger



    Surefooted Stride
    [SELF] [ALL] Must be in difficult terrain; AC: 2; REF: 2 [End N]
    [SELF] [ALL] Surefooted Stride; IFT: CUSTOM(Surefooted Stride); CA [End N]
    [TRGT] [ALL] Surefooted Stride [End N]

    Defensive Mobility
    [SELF] [ALL] Defensive Mobility; AC: 2 opportunity;

    Group Awareness
    [SELF] [ALL] AURA: 5 friend; Aura of Awareness; IF: FACTION(notself); SKILL:1 perception
    Extension https://forge.fantasygrounds.com/shop/items/32/view

    Hunter's Quarry
    [SELF] [ALL] Quarry; IFT: CUSTOM(Quarry); DMG: 1d8
    [TRGT] [ALL] (name of character); Quarry [END]

    Prime Shot
    [SELF] [ROLL] Prime Shot; TRGT; ATK: 1 ranged

    Orcbiter (weapon)
    [SELF] [ALL] Orcbiter; IFT: TYPE(orc); DMG: 2d6, melee
    Extension https://www.fantasygrounds.com/forum...2&d=1610925858

    Orcbiter Aura (weapon)
    [SELF] [ALL] AURA: 2 foe; Orcbiter; IF: TYPE(orc); DMG: -3
    Extension https://forge.fantasygrounds.com/shop/items/32/view
    Extension https://www.fantasygrounds.com/forum...2&d=1610925858

    Torch (item)
    [SELF] [ALL] LIGHT: torch; Consume Torch
    [SELF] [ALL] REMOVE: LIGHT: torch; Consume Torch
    Extension https://forge.fantasygrounds.com/shop/items/140/view
    Extension https://www.fantasygrounds.com/forum...oval-Extension


    Warlock

    Bloodhunt
    [SELF] [ALL] Bloodhunt; IFT: Bloodied; ATK: 1

    Fire Resistance
    Fire Resistance; RESIST: 5 [HLVL] fire

    Warlock's Curse
    [SELF] [ALL] Curse; IFT: CUSTOM(Curse); DMG: 1d8
    [TRGT] [ALL] (name of character); Curse

    Imperious Majesty
    [SELF] [ALL] Imperious Majesty; IFT: CUSTOM(Imperious Majesty); ATK: [-CHA] [End N]
    [TRGT] [ALL] Imperious Majesty [End N]

    Eyebite
    [SELF] [ALL] Eyebite; IFT: CUSTOM(Eybite); Invisible [Start]
    [TRGT] [ALL] Eyebite [Start]

    Witchfire
    [TRGT] [ALL] Witchfire; ATK: -2+. [-INT]

    Mire the Mind (fey pact)
    [SELF] [ALL] Mire the Mind; IFT: CUSTOM(Mire); Invisible [End N]
    [TRGT] [ALL] Mire [End N]
    [SELF] [ALL] SKILL: [+INT] power stealth [Enc]

    Otherwind Stride
    [TRGT] [ALL] Otherwind Stride; Immobilized [End N]

    Shadow Walk
    [SELF] [ALL] Shadow Walk; Concealment [End N]

    Warlock's Wrath
    [SELF] [ALL] Warlock's Wrath; DEF: [+CHA] [End N]

    Rogue

    Bloodhunt
    [SELF] [ALL] Bold; IFT: TYPE(dragon, undead, demon); WILL: 5

    Nimble Reaction
    [SELF] [ALL] Nimble Reaction; AC: 2 opportunity

    Hectoring Strike
    [TRGT] [ALL] Hectoring Strike; GRANTCA [End N]
    [TRGT] [ALL] Rattling; ATK: -2 [End N]

    Running Slash
    [TRGT] [ALL] Running Slash; Slowed [End N]

    Blinding Barrage
    [TRGT] [ALL] Blinding Barrage; Blinded [End N]

    Go for the Eyes
    [TRGT] [ALL] Go for the Eyes; Blinded; Can't shift [End N]

    Startling Offensive
    [SELF] [ROLL] Startling Offensive; CA
    [TRGT] [ALL] Startling Offensive; ATK: -2 [End N]

    Swift Parry
    [SELF] [ALL] Swift Parry; DEF: [CHA] [End N]
    [SELF] [ALL] Swift Parry; IFT: CUSTOM(Swift Parry); CA [End N]
    [TRGT] [ALL] Swift Parry [End N]

    Paladin

    Dragonborn Fury / Infectious Wrath
    [SELF] [ALL] AURA: 3 friend; Infectious Wrath; IF: Bloodied; ATK: 1

    Fire Resistance
    [SELF] [ALL] Fire Resistance; RESIST: 5 fire [HLVL]

    Heavy Blade Expertise
    [SELF] [ALL] Blade Expertise; DEF: 2 opportunity

    In Shining Armor
    [SELF] [ALL] AURA: 1 friend; Shining Armor; IF: FACTION(notself); AC: 1 shield

    Forbidding Strike
    [TRGT] [ALL] Forbidding Strike; RESIST: 2 [End N]

    Shielding Smite
    [TRGT] [ALL] Shielding Smite; AC: [+WIS] power [End N]

    Chilling Smite
    [TRGT] [ALL] Chilling Smite Hit; DMG: -5 [Save]
    [TRGT] [ALL] Chilling Smite Miss; DMG: -5 [End N]

    Divine Challenge
    [TRGT] [ALL] Divine Challenge; Marked [End N]
    [TRGT] [ALL] Divine Challenge; Marked; DMGOE: 3 [CHA] radiant; ATKDS; TURNAS [End N]
    Uses Better Combat Effects - https://forge.fantasygrounds.com/shop/items/76/view

    Divine Mettle
    [SELF] [ROLL] Divine Mettle; SAVE: [+CHA] [End]

    Divine Strength
    [SELF] [ROLL] Divine Strength; DMG: [+STR] [End]

    Dragon Breath
    [TRGT] [ALL] Dragon Breath; ATK: 1 [End N]

    Bond of Protection
    [TRGT] [ALL] Bond of Protection; DEF: 2 power; SKILL: 5 power endurance [Enc]

    Warlord

    Astral Majesty - Deva
    [SELF] [ALL] Astral Majesty; IFT: Bloodied; DEF: 1

    Astral Resistance - Deva
    [SELF] [ALL] Astral Resistance; RESIST: 5 [HLVL] necrotic; RESIST: 5 [HLVL] radiant

    Combat Leader
    [SELF] [ALL] AURA: 10 friend; Combat Leader; IF: FACTION(notself); INIT: 2

    Blade Expertise
    [SELF] [ALL] Blade Expertise; DEF: 2 opportunity

    Tactical Assault
    [TRGT] [ROLL] Tactical Assault; DMG: 3 [End]

    Tactical Presence
    [TRGT] [ROLL] Tactical Presence; ATK: 1 [End]

    Surprise Attack
    [TRGT] [ROLL] Surprise Attack; ATK: . [+INT] [End]




    more to come...
    Last edited by kevininrussia; February 6th, 2022 at 18:45.

  2. #2
    Thank you for your work.

    Under Torch you link to a forge extension called "Mad Nomad's Consumable Items". That is 5e only. Sadly i only realised after purchasing.

  3. #3
    Quote Originally Posted by Terenor View Post
    Thank you for your work.

    Under Torch you link to a forge extension called "Mad Nomad's Consumable Items". That is 5e only. Sadly i only realised after purchasing.
    Have you tried it with 4e? Unless the extension author changed it, it works with any CoreRPG.

  4. #4
    Yep, doesn't show up in extensions, other ones i purchased did. The page only says something about 5e

  5. #5
    Quote Originally Posted by Terenor View Post
    Yep, doesn't show up in extensions, other ones i purchased did. The page only says something about 5e
    Ok, I'll ask the developer if he will add 4e to the extension list so it will show up. There's a manual way of doing it if it shows up in the extensions folder.

  6. #6
    that would be great. how would i change it manually? Btw. since we are talking anyway, i looked into your other thread about 4e extensions (awesome btw.). You mention an extension for token height and show a pic with squares as measurement. How did you do that, for me it only shows 5 ft. The map i tried it on is setup with a grid with squares.

  7. #7
    Quote Originally Posted by Terenor View Post
    that would be great. how would i change it manually? Btw. since we are talking anyway, i looked into your other thread about 4e extensions (awesome btw.). You mention an extension for token height and show a pic with squares as measurement. How did you do that, for me it only shows 5 ft. The map i tried it on is setup with a grid with squares.
    Manual change: First see if the extension is in your extension folder. If it is, then open the .ext file in a text editor. Change the Ruleset from 5e to 4e. Mine looks like this:

    <description>MNM Consumable Items - DMsGuild Version</description>
    <ruleset>
    <name>CoreRPG</name>
    </ruleset>
    <ruleset>
    <name>4E</name>
    </ruleset>

    Token Height: I checked it and its not working now. Will contact the developer and let him know. Usually it checks the ruleset and changes the measurement type.

  8. #8
    The extension is in the vault folder. As far as i am aware thats for paid extensions. I tried to unzip the ext and looked into the files, everything is password protected, so i can't edit anything. Porbably makes sense, since its a paid extension

  9. #9
    Quote Originally Posted by Terenor View Post
    The extension is in the vault folder. As far as i am aware thats for paid extensions. I tried to unzip the ext and looked into the files, everything is password protected, so i can't edit anything. Porbably makes sense, since its a paid extension
    The developer can put their extension in the vault or folder, but yeah probably he decided to put in vault now. I sent a message to him to see if he will re-add the 4e ruleset. I got my version from the DMsGuild and didn't update to the Forge version.

  10. #10
    Quote Originally Posted by kevininrussia View Post
    The developer can put their extension in the vault or folder, but yeah probably he decided to put in vault now. I sent a message to him to see if he will re-add the 4e ruleset. I got my version from the DMsGuild and didn't update to the Forge version.
    You can also add a request on his forum page here;

    https://www.fantasygrounds.com/forum...%20have%20left.

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