Thread: Lights geting brighter
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September 10th, 2021, 23:59 #1
Lights geting brighter
Hello
I have a problem with lighting. When i press a "wall" door, window or terrain the lights gets brighter and wont go down again, untill i close and then open the image again.
So far i have only goten the problem in the Starfinder setting, could't recreate it in Pathfinder 1e setting for example.
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September 11th, 2021, 01:38 #2
You have player view activated and It looks like you have a token selected in the first age and the lighting is based on. The tokens vision. The second image does not seem to have a token so you are seeing a general player view of the map lights. The lighting is working correctly if that's the case.
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September 11th, 2021, 20:26 #3
The problem is still there with or without player vision, its just easyer to spot it. here are two more pictures and all i have done beteen them is open and close the window-"wall" i have markt at the second picture. the more i try to open/close any wall thing on the map, the more the lights increase.
Fantasy Ground lighting problem 1b.jpg
Fantasy Ground lighting problem 2b.jpg
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September 11th, 2021, 20:34 #4
Something is off. The second shows the lights, the first does not. What rules and extensions are you using?
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September 11th, 2021, 20:51 #5
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September 12th, 2021, 00:40 #6
I run Starfinder too. Which Starfinder AP has this map? I will load it and see if I'm getting the same problem.
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September 12th, 2021, 01:21 #7
I tried it with Pathfinder 1e now and problem is there as well. thou i dont have any premade maps with light on Pathfinder 1e. but my own maps have the bug as well.
In Starfinder i have Dead Sun 1-3 and the problem is on any map. just tried it with the "Map: The Splice" thou i had to opce/close a door(blue) to get it. The fens (the window, yellow did't affect now)
All i do to get the problem is to open the image and press a any other open/close LoS thing. i dont do anything else on the image, thou i see it clearer when i have player vision on, but its still there with GM vision. The problem gets reset if i close the image and reopen it again.
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September 12th, 2021, 01:45 #8
I have tested a bit now, and i can remake the problem in any rulesystem, curantly trying in Pathfinder 2e.
I think i have more info now. it only happens when i have light sources that is on different layers. And then opce/close a LoS thing, but if i remove the light sources and reopen the image, the problem is gone. and it comes back when i add a new light in a different layer again.
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September 12th, 2021, 01:52 #9
ah nope, i spoke to early, the problem didn't disappear, never mind me atm, to tired, it's 3 am here.
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September 13th, 2021, 02:30 #10
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@BGCMadrix,
Is there a specific set of steps that you use adding to a map that always generates the issue?
Thanks,
JPG
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