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  1. #1

    High School Club?

    I am sponsoring a high school DnD group. Does anyone have experience running one through Fantasy Grounds Unity? Trying to work out the mechanics. I can envision an official account with an ultimate license, students could use the free version. But how to allow students to be GM's?

  2. #2
    JohnD's Avatar
    Join Date
    Mar 2012
    Johnstown ON
    Blog Entries
    You need a paid license to DM.

    Your student GM would simply use the installation of the Ultimate license. Technically I think that's a violation of the license terms, but Smiteworks may be alright with it under the right circumstances.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

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  3. #3
    LordEntrails's Avatar
    Join Date
    May 2015
    -7 UTC
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    There is another teacher o the forums who has used FG with their students, hopefully they will chime in. You might also reach out to support directly via the link in Help above.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #4
    ddavison's Avatar
    Join Date
    Sep 2008
    Blog Entries
    We don't really have a good mechanism to allow for GM account sharing. If you mostly rotate through different DMs, the best route might be to start a monthly subscription for the new DM and then gift it to their separate, individual account. When they finish running, cancel that subscription and start a new one. They would each use their own accounts. DLC would be a bigger issue with stuff like the Player's Handbook not being sharable from one DM to another. For an adventure, you would be unlikely to want to share the adventure module to the players anyway. The adventures come with all the monsters, items, NPCs, etc. that you need to run those, so you don't need the DMG and MM. It's really just how you want to grant access to the PHB to the players.

    For players, it could be that you have a club dues/responsibilities that they just keep a Standard license and the PHB so they can game with anyone.

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