View Poll Results: Do you like the separate DC fields for each roll type
- Voters
- 65. You may not vote on this poll
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No, I wish there was just one number (could be on the sheet multiple places)
15 23.08% -
Yes, I like setting it for a specific type and leaving it
39 60.00% -
Yes, but I would give it up to have DC fields on each of the expander trays
11 16.92%
Thread: 5E - Requested Rolls
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March 14th, 2022, 22:59 #331
I am an idiot! I thought it would target the current actor in the CT but it picks up the current actor's current target. So working as promised.
Any thoughts on an option to pick up the current actor in the CT?
Thanks!
Edit: this is not really a request since you can just select the current actor but sometimes the list can get long and with the same icons it can get difficult to find the right one so I don't know how useful this would be in general. Mainly just getting your thoughts on it.Last edited by nephranka; March 14th, 2022 at 23:02.
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March 16th, 2022, 04:36 #332
- Join Date
- Apr 2020
- Posts
- 179
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March 21st, 2022, 16:11 #333
- Join Date
- Dec 2017
- Posts
- 24
Hey Mccartysr, I noticed in the latest CoreRPG+ updates that dice color should now be passing through the dice tower. Ran a game on Friday night using RequestedRolls and dice color did not pass through. I did zero testing, but curious if that was something you think RR should be supporting?
snip.PNG
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March 22nd, 2022, 15:22 #334
- Join Date
- Apr 2020
- Posts
- 179
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March 22nd, 2022, 15:36 #335
Hey, mccartysr, just wanted to drop by to say thanks. I just started using this again in my 5e games. The removal of the manual entry field was a huge help and I like all of the other adjustments you have made. That "roll" icon in the manual entry popup is a tad atrocious (it doesn't even really look like a dice!), but that's not on you.
I did have one crash after enabling the extension, which was weird. My Fantasy Grounds sessions almost never crash. I did have quite a few other extensions running, though, so I'll do some more testing and report back if I see it again. Mainly, I just wanted to thank you for all of your hard work on this.
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March 25th, 2022, 08:08 #336
- Join Date
- Apr 2019
- Posts
- 291
Last night I was getting an error when having ‘Auto Roll for DM’ turned on. When I toggled the option the error went away. I’ll post the error later today that was thrown up into my console/log. I’m going to experiment with extensions loaded. But thought I would mention it. I’m using FGU 5e with most of the extns from Rob2E’s crew and LDTE. Before the update all was ok earlier this week.
Last edited by EllivasKram; March 25th, 2022 at 08:12.
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April 3rd, 2022, 13:56 #337
- Join Date
- Apr 2020
- Posts
- 179
V2.4.1
Version 2.4.1
Mostly minor changes
- Fix desktop modifiers not being per user (I expect to deprecate this in the future, because needing this would be pretty uncommon)
- Adopt ruleset changes and code cleanup
- Deprecated non-JSON roll transfer. If you need this option, you need to report via the forums, so I can work out the issue before I remove the option
- Initial support for player controlled NPCs via the FriendZone extension for 5E. Note: it will send requests made by the GM to the player, but it will not create popups for saving throws forced from the combat tracker. This still depends on the host settings for whether a popup is created.
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April 3rd, 2022, 18:01 #338
Thanks, great updates.
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April 12th, 2022, 04:10 #339
- Join Date
- Apr 2020
- Posts
- 179
V2.4.2
Version 2.4.2
Minor fixes for the NPC feature
- Now displays rolls for NPCs owned by a NPC that a player owns. (That's a mouthful)
- Added support for NPCs in non-5E rulesets when you are using Cohorts and Companions.
Note: it will send requests made by the GM to the player, but it will not create popups for saving throws forced from the combat tracker. This still depends on the host settings for whether a popup is created.
Thank you to MostTornBrain for the feedback and fixes.
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April 12th, 2022, 04:13 #340
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