View Poll Results: Do you like the separate DC fields for each roll type
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- 65. You may not vote on this poll
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No, I wish there was just one number (could be on the sheet multiple places)
15 23.08% -
Yes, I like setting it for a specific type and leaving it
39 60.00% -
Yes, but I would give it up to have DC fields on each of the expander trays
11 16.92%
Thread: 5E - Requested Rolls
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December 18th, 2021, 00:34 #141
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December 18th, 2021, 00:46 #142
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I am unsure what you are saying the issue with manual rolls is. Manual rolls is a part of CoreRPG and has been around for awhile. I just use their interface. And if they enter dice values, the system tells you it was manually entered. I made the decision that the set people who want to click buttons are probably related to the set of people who like manual rolls.
I cannot troubleshoot or collaborate without knowing what it is not working with.
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December 18th, 2021, 01:06 #143
1)Normally, I use about 100 EXTs, so I've not limited it down to what is causing the conflict. However, it's something that was changed in the last 2 or 3 days.
Manual Rolls (No EXTs loaded) is being caused by this ext. So even with manual rolls off (the basic one in 5E), when I request a roll for someone it's giving them a manual roll option in there. So now out of all the buttons they have to figure out which one to click. If they do the wrong one, it will come out as a manual roll and they can also change the roll to anything they want and click checkbox and it will be that roll (because they can manually roll). This is not how it used to be, the interface is worse because it's more confusing, more clicks and harder to click locations (very hard to click on because smaller and not as easy to see).
One of the major things about this ext before this change was that it was BETTER than the party sheet. Now, I might as well just use the party sheet.
Also it's not poping up save throws that are dropped on/targeted saves as before. When you put ON "Prompt owner to roll saves". So I don't think its even doing any of the updated tools it was set to do in it's current state.
I can whittle it down to what ext is causing the issue with the first part, however, because of the second issue and the layout changes I'm not sure it's worth it. I'm likely just go back to RFIA++ and fix any issues with it, as this is changing into directions that seem like it's less useful.
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December 18th, 2021, 03:07 #144
Last edited by nephranka; December 18th, 2021 at 03:15.
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December 18th, 2021, 09:05 #145
Patriarch
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- Feb 2017
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Hi MrDDT,
not to speak out of turn, but it seems the use of the pop-up manual rolls window is now how this extension is intended to work, going forward. This to me is unfortunate as I tend to agree with you that this will cause confusion amongst my players as to what they are meant to do (I play with a lot of players new to D&D never mind FGU) as opposed to the simplicity of just having a huge button to press, which, without any explanation from me, all players have used instinctively. I really hope there is some way to just have a fork of development that retains the old interface (both DM and player facing) but fixes all the issues that had stopped me using it (doubling bonuses to rolls etc.)
Cheers,
Simon
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December 18th, 2021, 09:50 #146
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- Apr 2020
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- 180
- I announced about two weeks ago back in post #89, which you responded to, that I was using the built in manual rolls window to display rolls. You made your opposition to the main interface clear, but said nothing about the rolls in particular. I made the assumption that it was not causing concern to you. I am sorry this came as a surprise. Also, I don't see the issue with letting people manually roll. If they do, it clearly states in the roll result that it was a "[MANUAL ROLL]". This is a built in CoreRPG feature that I am using. There are three buttons on the player side roll. One is an "X", which FG uses to indicate close. One is a die, which FG uses to indicate rolls. One is "OK", which I did find a little confusing the first time I saw the interface, but I was quickly able to determine the function by clicking it once. If you have new players, I would recommend telling them that OK means the manual roll and the die has the roll go like normal.
- I can confirm that targeted saves are working as expected on host and client side. An NPC or PC forcing a saving throw causes a popup for any user that has turned on that option. I think the issue is something with your setup.
- I brought the buttons back, so I am not sure what your concerns are on the GM side. I really though that would meet your desires. The old interface was inextricably tied to the code that was causing conflicts, so I changed it to fix the issues. If you decide to come back, let me know and I would be happy to work on compatibility with the conflicting authors.
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December 18th, 2021, 09:59 #147
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December 18th, 2021, 13:10 #148
I will say at first I too was not a fan but I now think this is more about the change than the UI. After using it some, I find it works fine and if this had been the UI I started with I don't think I would have any issues. I appreciate the work to use existing core structure to minimize conflicts. My players like the options to do rolls or roll dice and input. I like being able to rename buttons and config the interface. It requires some training and adjustment but everything done has good logical reasons. Also, @srmccarty has listen and taken input from the community to make changes within scope, which is fantastic. For me, this trade off is acceptable but I understand not everyone would agree.
Last edited by nephranka; December 18th, 2021 at 13:27.
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December 18th, 2021, 14:11 #149
So for the latest Beta version running pfrpg2. I love it. Hidden rolls do not function at all and adding an initaitive stealth button and then it would be perfect.
Steve Jobs "Good artists copy, great artists steal."
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December 18th, 2021, 14:58 #150
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- Dec 2017
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- 24
Love the extension. 5e game last night was throwing errors while trying to use hidden rolls. Will have to do some investigating to see if it was a conflicting extension or related to the dice tower issue mentioned above.
I think a lot of the comments since V2 are because V1 was pretty self explanatory just looking at the window. V2 would probably benefit from a quick 3 minute video on how to use it.
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