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View Poll Results: Do you like the separate DC fields for each roll type

Voters
57. You may not vote on this poll
  • No, I wish there was just one number (could be on the sheet multiple places)

    14 24.56%
  • Yes, I like setting it for a specific type and leaving it

    34 59.65%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    9 15.79%
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  1. #441
    Quote Originally Posted by mdrichey View Post
    Any update?
    I haven't gotten any complaints in the last month, so I presume it is working.

  2. #442
    Hi Mccartysr,

    still loving this extension and use it all the time. But I have a little (hopefully) request...

    I'm presently checking out PF2e Release 19 in the test channel. Trenloe has done an amazing job at building a box/widget for automatically calculating various DCs for activities in PF2e. What I was wondering is if, once the DC Widget has done its magic and formulated the correct DC for a complex activity, it would be possible for Requested Rolls to have a button that grabs that DC and use it to populate the DCs in RR, to which you could then apply all the RR options with character selection etc.?

    I asked Trenloe and he says the DC is "currently a single number field in the database: combattracker.actiondata.dc - but that could change if PC filters are added..." if that helps?

    Thanks again for all your work.

    Cheers,

    Simon

  3. #443
    Quote Originally Posted by Ludd_G View Post
    Hi Mccartysr,

    still loving this extension and use it all the time. But I have a little (hopefully) request...

    I'm presently checking out PF2e Release 19 in the test channel. Trenloe has done an amazing job at building a box/widget for automatically calculating various DCs for activities in PF2e. What I was wondering is if, once the DC Widget has done its magic and formulated the correct DC for a complex activity, it would be possible for Requested Rolls to have a button that grabs that DC and use it to populate the DCs in RR, to which you could then apply all the RR options with character selection etc.?

    I asked Trenloe and he says the DC is "currently a single number field in the database: combattracker.actiondata.dc - but that could change if PC filters are added..." if that helps?

    Thanks again for all your work.

    Cheers,

    Simon
    Simple enough from a code point. I would have to add the button. I'll take a look when I am checking other interface issues.

  4. #444
    Thank you!

    Would it be possible maybe to add an option to automatically update to RR's DCs when the DC widget is used, which if need be can just be altered/superseded by typing in a different DC within RR? I'm thinking that the vast majority of time, for me, I'll be wanting to use the widget's DC, so always use would be quicker for me, but if it's a togglable option that would also suit those who intend to use the widget less or not at all?

    Again, thanks for all you help.

    Cheers,

    Simon

  5. #445
    Maybe it's supposed to do this already, maybe not. But, can the Requested Roll capture attacks from the monster's Action Tab or from the Combat Tracker to prompt saving throw rolls? Clearly, the RR window can prompt a "make a roll" window and the Staged Roll window (which are AWESOME). But, the RR Save will not apply (H) when applying damage as it's not linked to a specific attack. But, the CT and NPC Action Tab don't seem to prompt a roll - instead pushing a roll on the player's behalf - and my players HATE when FGU rolls for them. (Yeah, I know, it's the same dice roller either way.) But, having to prompt a save through RR and then roll damage and manually halve it is a time sink when a direct attack knows who gets half and who gets full dmg, right?

  6. #446
    Quote Originally Posted by estrolof View Post
    Maybe it's supposed to do this already, maybe not. But, can the Requested Roll capture attacks from the monster's Action Tab or from the Combat Tracker to prompt saving throw rolls? Clearly, the RR window can prompt a "make a roll" window and the Staged Roll window (which are AWESOME). But, the RR Save will not apply (H) when applying damage as it's not linked to a specific attack. But, the CT and NPC Action Tab don't seem to prompt a roll - instead pushing a roll on the player's behalf - and my players HATE when FGU rolls for them. (Yeah, I know, it's the same dice roller either way.) But, having to prompt a save through RR and then roll damage and manually halve it is a time sink when a direct attack knows who gets half and who gets full dmg, right?
    Have them turn on the setting. Read the instructions for details. https://github.com/seanmccarty/Reque...i/Options-Menu

  7. #447
    *Facepalm* Thanks!!

  8. #448

    V2.13

    Version 2.13
    • Added option (in options menu) to automatically copy DC from PFRPG2 difficulty panel when it updates.
    • Compatibility updates

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