View Poll Results: Do you like the separate DC fields for each roll type
- Voters
- 65. You may not vote on this poll
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No, I wish there was just one number (could be on the sheet multiple places)
15 23.08% -
Yes, I like setting it for a specific type and leaving it
39 60.00% -
Yes, but I would give it up to have DC fields on each of the expander trays
11 16.92%
Thread: 5E - Requested Rolls
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November 6th, 2021, 20:47 #81
- Join Date
- Apr 2020
- Posts
- 179
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November 7th, 2021, 18:18 #82
Is this extension going to be made for pathfinder 2e. I noticed in the forge it runs basically for all major rulesets besides pathfinder 2e.
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November 7th, 2021, 22:44 #83
- Join Date
- Apr 2020
- Posts
- 179
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November 7th, 2021, 22:47 #84
Ran into an issue with Requesting an ability check. I request the check, the min they click the roll button they get this error. Saves, skills and INT all work.
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November 7th, 2021, 23:06 #85
Sweet. I know a lot of people who will appreciate it, as the system is rather popular now a days. Looking forward to it. I had used the original RFI extension for 5E with the PF2E ruleset. Some of the skill rolls would work and some wouldnt, quit using it in hopes someone would make the same thing for PF2E
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November 7th, 2021, 23:37 #86
- Join Date
- Apr 2020
- Posts
- 179
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November 7th, 2021, 23:51 #87
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November 9th, 2021, 03:50 #88
- Join Date
- Apr 2020
- Posts
- 179
I am pushing changes in v1.2.2 for compatibility with the new ruleset updates, so people running in test should now be able to use this extension. This also fixed an issue where adv/dis on the console were not correctly applying the modifiers.
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December 2nd, 2021, 05:26 #89
- Join Date
- Apr 2020
- Posts
- 179
Figured I would post an update of what I am working on.
The old roll model for the extension was pretty convoluted, so I have been working on rewriting the core of the extension to make it manageable for smaller screens.
- Now uses the built in modifiers on the desktop.
- Console is much smaller since drop downs are used instead of buttons. Also, vastly simplifies adding additional ability and skill types.
- Now uses the Manual Rolls window to display the requested rolls. This means it plays nicely if you are using Manual Rolls. I could update this in the future, but for now it works.
I plan to upload a beta test version to the test channel sometime after the December rulesets are released.
RequestedRolls format change in progress 20211202.jpg
Also, this has passed 500 subscribers, so that is pretty neat.Last edited by mccartysr; December 2nd, 2021 at 05:32.
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December 2nd, 2021, 10:15 #90
Patriarch
- Join Date
- Feb 2017
- Location
- London, UK
- Posts
- 443
Hi,
firstly could I just extend my thanks for taking up the challenge of maintaining and developing this extension, it's very much appreciated. Using it has been a real boon for my tables.
With that said, I'd like to please request that the changes to the interface proposed above be provided in a forked variant of the extension. As I've now subscribed to the extension on Forge any updates to the extension would seem to be on an update or lose it basis (I still don't think the Forge allows you to suspend updates without also hiding the extension? I'd be more than happy to be proved wrong?) and I would very much prefer to keep using the extension with the present interface, but still maintained going forwards.
Personally, I find the interface with all buttons exposed is an incredibly quick and intuitive way to leverage the amount of functionality the extension provides. I really fear that having to use drop down menus for checks, especially those that are happening fairly often (perception, stealth) will necessarily be slower, and, whilst I love using this in game, and my players really appreciate the game flow it enables, I think that would force us to move away from using the extension, which would be a huge shame. As the interface can be easily opened and closed by dragging to a hot-key slot (F3 in my game) I have never worried about the screen real-estate it uses, but feel that any development that ends up reducing the speed and ease of use would be unfortunate.
Sorry if I'm not enthused about the coming changes, but understand that this comes from someone who absolutely loves this extension, and really does appreciate the work you've put into it (I was a user of the original extension as soon as it became available for 5e and was truly gutted when it became unusable at our table, so thanks again), and would love to keep using it as you develop it further.
Cheers,
Simon
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