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March 31st, 2022, 11:05 #361
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Since my Synology NAS is based on Linux and running the Foundry server via Node.JS it obviously does work on Linux.
or waste money buying it either. So looks like I win.
now its turning into a dice rolls thread.
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March 31st, 2022, 11:11 #362
I thought I unsubbed from this thread.
Yeah I'm biased and never pretended other wiseLast edited by Jiminimonka; March 31st, 2022 at 11:34.
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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March 31st, 2022, 11:19 #363
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Unless FGU is running your GPU at high clocks and Foundry is running it at low clocks those 90%+ GPU load readings look bad. If using dedicated GPU measurement software and/or driver updates don't solve that then running FGU surely is better suited for your system.
Concerning memory comparisons we would need to know what you load in each system. But again, in the end your best pick is to use the VTT that runs most smoothly on your computer *and* the computers of your players.
I am currently running Starfinder on Foundry using maps with several dozens of animated lights and none of my players even mentioned performance issues. So performance is not even something I have to discuss with that particular group (no potato computers). Instead my main concern with that group would be that I cannot buy ready-made content for SF on Foundry and thus am forced to create walls + lights on the Paizo PDF imported maps. The results look very nice, but it takes my time to prepare them. On FGU I can just buy the stuff and then have to live with the facts that I cannot even make it as nice looking even if I wanted.
After a short test-run it is very likely that the group will start a Pathfinder 2 "Strength of a Thousand" adventure path, probably switching to at-the-table playing later. At this point the main discussion point will be whether they are willing to install FGU software and create accounts on top of having to learn another VTT, because for PF2 I get finished maps on both VTTs (free on Foundry). As a GM I now have the freedom to offer both VTTs, even with my reluctance to put more money into Smiteworks for the time being.
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March 31st, 2022, 11:21 #364
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March 31st, 2022, 11:35 #365
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No, these are my values. Usually over the course of a session my FGU memory consumption increases well over 3 gb. My computer can handle it, even though I keep wondering why it would need that much for what it does. And memory consumption and garbage collection issues often rather point of inefficiencies and thus possible accompanying CPU load problems.
I don't really see any big difference as a player.
In practice our main performance issues as a whole group arise from CPU overload, with high memory consumption mostly seeming like a by-product. This usually means FGU maxing out its single core even on my strong server desktop PC and thus affecting the whole group regardless of their own PCs performance. I am rather happy that with the Foundry server running on a very weak NAS CPU we did not encounter any similar stalls yet, so again we can concentrate on other merrits and flaws with performance being out of the way.
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March 31st, 2022, 11:45 #366
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One thing to be careful with when using Foundry: v9 improved lighting quality and performance, but on potato computers it may get worse compared to v8 (especially if the module Lichtgeschwindigkeit was used on v8). I measured such deterioration of performance on my potato laptop. So unwantedly and likely even unknowingly Foundry's performance worsened for some users.
This is where FG's Unity engine may pull ahead, depending on performance settings. Unfortunately the latter are harder to reach for users in FGU (command line) compared to Foundry (proper settings dialog).
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March 31st, 2022, 18:29 #367
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March 31st, 2022, 20:41 #368
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Recently on the FGU Discord:
Q: "Its been about a year since I last used FGU... What major changes/QoL improvments in FGU should I be aware of over the last year or so?"
A: "A recent QoL update was with the UI side-bar. It's now streamlined and collapsible."
I think that describes the situation quite well.
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March 31st, 2022, 21:20 #369
Yeah, just omit over 50% of the answer and give no context. Quoting random community members asking genuine questions in the FGU starfinder discord channel to reinforce the own argument - typical ... Lighting wasn't even out 1 year ago.
I will phase out of this thread as a real discussion with Weissrolf is not possible as they spin their and others arguments as they want.
If you want to read yourself, just scrolldown:
https://www.fantasygrounds.com/filel...hnotes_v4.html
https://www.fantasygrounds.com/filel...s_ruleset.htmlGitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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March 31st, 2022, 21:43 #370
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Don't shoot the messenger.
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