Thread: CRW Desckplans on the Forge
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June 20th, 2022, 21:21 #41
Just posted starport 2 trade district. https://forge.fantasygrounds.com/shop/items/691/view. 4 25px per square (3000x3200px) outside battlemaps. 1 3 level bar/casino and 3 2 level warehouses and included some cargo assets to help populate the warehouses.
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June 26th, 2022, 20:27 #42
How do I make an inline image that shows the image by default? Do my attachments show up as images or do you all have to click on them? I have to click on them.
Last edited by Pharoid; June 27th, 2022 at 01:44.
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July 8th, 2022, 18:34 #43
Test post of WIP starport layout.
Wow. Just wow. all that effort to get a picture to auto-show and now for some reason it auto-unshows. :-( Wow.Last edited by Pharoid; August 1st, 2022 at 01:14.
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July 18th, 2022, 15:52 #44
Starport 2 admin district is out. Its just 5 25px outside battlemaps this time for now.
https://forge.fantasygrounds.com/shop/items/707/view
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August 21st, 2022, 18:45 #45
Updating the free deckplans to have lighting and fixing LOS issues on some of them as I go. So far I've updated:
Scouts
Merc Cruiser (this one took a bit of time) :-)
Traders (free and far)
Emperess Marva (or however you spell it)
Harriers
If you already own them (they're free to grab) run the updater and check em out. let me know how they look/function. my eyes are starting to cross. :-) If you dont have them, grab em! I'm slowly working through the rest so keep your eyes out.
Happy gaming!
Also, I post more development screenshots on the "Traveller - Fantasy Grounds" facebook group. Come join us. :-)Last edited by Pharoid; August 21st, 2022 at 21:03.
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August 21st, 2022, 23:36 #46
Finished adding lighting and fixing LOS on Serpent,Subsidised merchant.
Fixed LOS on Small craft. Skipped lighting for now on this one.
Just got therock left.
some are pending review yet so it could be approved in a few mins... or tomorrow. :-) Haven't had a lot of luck getting quick approvals Sunday night west-coast time. :-)
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August 22nd, 2022, 21:17 #47
Nice
I just did my own rework of the scout and Subsidised merchant a few week ago
You still missing the front cargo door Subsidised merchant and the right door is a little funky.
I think you also missing a bed in the Scout image
scout.JPGLast edited by Boldtaar; August 22nd, 2022 at 21:23.
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August 22nd, 2022, 23:00 #48
Yep. Thanks for the feedback! I could probably add more terrain LOS too like you did. btw.. did you notice that some walls blocked sight but not movement before I updated them? I didn't notice until I started to add light a few days ago. :-( It was only the first round of ships I did and I think the sub merch was one of them. Fixed the Scouts bed and fixed the sub merch's top and side doors. Top door is a toggleable wall. Door didn't want to do a curve gracefully. waiting for approval on the sub merch. the scout should be ready.
Last edited by Pharoid; August 23rd, 2022 at 00:15.
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August 29th, 2022, 23:28 #49
Created a video walkthrough of starport1 and 2 and a few deckplans if your interested. shows content in-game and shows how I typically use it. :-) https://youtu.be/J2sE-D-YHS4
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August 30th, 2022, 00:27 #50
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Just watched the video and was really impressed with the quality and extra assets. I haven't run a Traveller game in almost a year but those maps give me some ideas.
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