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August 22nd, 2021, 13:37 #41
Also on the entry for Elves ancestry, the description of Agile is missing I think
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August 22nd, 2021, 18:39 #42
A few more (minor) errors in Savage Pathfinder
Ran my first session with the SWPF ruleset and core modules yesterday, and I have to say that it all went pretty smoothly. For the most part, everything just worked the way people expected it to. I did notice a few minor problems though, so in a spirit of "Making it Better" I thought I'd share them here:
- The magic items are in the Player book, but not identified, so the players see a list of "Magical Belt", for example. I'd say they should either be identified, or moved to the GM book?
- The detect/conceal arcana power is missing the "Identify" modifier
- Brawler doesn't stack with Monk's Unarmed strike. Not sure how hard this would be to automate though.
- The environmental protection power is missing the very first letter of the text - the "A" in "Adventurers"
- The illumination effects are probably inherited from CoreRPG - they don't seem to match the descriptions of light sources
Have to say though, if that's all I found in a 4-hour session with a brand-new ruleset and a converted campaign, that's a win!
Cheers,
--
Malc
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August 23rd, 2021, 08:25 #43My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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August 26th, 2021, 14:46 #44
- Join Date
- Apr 2018
- Posts
- 7
Nice work on this ruleset!
One suggestion would be to turn Iconic Paths into character archetypes or even NPCs.
I can't grab and drop Class Arcane Background on the Powers tab.
Thanks.
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August 27th, 2021, 04:47 #45
- Join Date
- Jul 2009
- Location
- Chicago, IL
- Posts
- 4
I'm new to running a campaign through Fantasy Grounds, so bear with me if there is something easy or is obvious, but when I'm trying to load the Pathfinder for Savage Worlds campaign I am getting the following error in the console:
[8/26/2021 10:45:20 PM] NETWORK STATUS: [Server] [Connected]
[Server Type - CLOUD - PUBLIC]
[8/26/2021 10:45:20 PM] Match successfully created on lobby.
[8/26/2021 10:45:20 PM] [ERROR] Unknown ruleset name (SavageWorlds)
[8/26/2021 10:45:20 PM] [ERROR] Unable to load child ruleset (SWPF) (SavageWorlds)
[8/26/2021 10:45:20 PM] MEASURE: RULESETS LOAD - 0.0010003 - SWPF
[8/26/2021 10:45:20 PM] MEASURE: LOAD - PART 1 - 0.029027
[8/26/2021 10:45:20 PM] Destroying match
[8/26/2021 10:45:21 PM] Tabletop scene exiting.
[8/26/2021 10:45:21 PM] Launcher scene starting.
[8/26/2021 10:45:21 PM] [ERROR] Game server connection was lost. Please return to launcher, and start game again.
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August 27th, 2021, 08:37 #46Got a Bug - Click & FOLLOW the procedure here, it will save time
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August 27th, 2021, 14:21 #47
- Join Date
- Jun 2018
- Posts
- 37
Here's some issue information I've encountered with PFSW, and would like to get comments from the people that (tirelessly) work on this and Fantasy Grounds. I've received my key code for the product as a pledge backer. The good news it installed in Fantasy Grounds Unity (I have a license for both FGUnity and FGClassic).
When I tried to update FGC with the PFSW product it did not work. No Pathfinder for Savage Worlds ruleset was added and no PFSW download/update. The advertisement for PFSW says it's compatible with both FGU and FGC. However, when I look at the FGC purchase page it has this warning at the top...
Warning
Beginning on June 24, 2021, Fantasy Grounds Classic will no longer receive any product updates or DLC releases. Please consider upgrading to Fantasy Grounds Unity.
Since support for FGC ended 2 months before PFSW was released (and all the subsequent PFSW products in process), does that mean you can never have PFSW on FGC (nor ever get updates for it)?
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August 27th, 2021, 14:36 #48
SWPF is not compatible with FGC
Last edited by Doswelk; August 27th, 2021 at 14:39.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
August 27th, 2021, 14:38 #49My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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August 27th, 2021, 14:39 #50
- Join Date
- Mar 2017
- Posts
- 576
I posted elsewhere so apologies for a double question. I wasn't certain where this one needed to go. I thought this ruleset was actually just going to be a mod for SWADE. All of my other resources are listed under the other rule set. Is there any way to consolidate all of these mods so I don't have to do a significant amount of copying and pasting back and forth? Essentially either convert the ruleset over to a SWADE mod or make it so that SWADE mods can be loaded into this ruleset?
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