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  1. #31
    Quote Originally Posted by fubeca150 View Post
    A big question for Runelords since it's an entirely new type of product for SWADE. Will there be pins in the map images that link to the reference material and/or encounters similar to what is found in D&D5e and Pathfinder modules? This is a very helpful feature of these products.

    I've been running RotRL in my own SWPF (waiting for the official one) using the PF version of RotRL anniversary. The RotRL stuff can be unlocked and I can replace the text. Normally I wouldn't care (and for SWADE I'd actually want it locked since you guys actually update product and me making changes would thwart that). But in this case what I've been doing is using all their maps w/ pins, replacing the PF text with the SWPF text from my PDF, creating new encounters and parcels and including those in the same reference pin. It's a huge help when I'm running a game from my laptop and only have one screen. (And having the encounters and parcels already existing like in D&D5e and PF modules is also a huge help.)

    I ask because my feedback is that I had hoped to see similar stuff in the new Deadlands Weird West adventure modules, but I have had to add the pins, parcels, npc tokens, and encounters myself.

    It would be a huge plus to even only have the NPC images pre-set on the NPC records for the ones already in the module.

    I appreciate that it's a lot of work to put together these modules (I've created my own version of SWADE RotRL1 and half of the Kingmaker AP), but when I have to copy or unlock every record to add the images that are already included, create parcels for the treasure that's listed on the NPCs or room description, and create the encounters -- well, that's pretty much the part that takes time creating the FG module in the first place when I already have the PDF.
    Are the current SWADE modules not using Pins on maps for story entries (which then have links to encounters and parcels etc.)‽?????

  2. #32
    Doswelk's Avatar
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    Quote Originally Posted by Jiminimonka View Post
    Are the current SWADE modules not using Pins on maps for story entries (which then have links to encounters and parcels etc.)‽?????
    Parcels are not usually needed, in fact until SWADE was re-written to run on top of CORE a while back, there were no parcels at all!

    Historically SWADE adventures consist of an encounter of type x+(y*PCs) with no maps.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

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  3. #33
    Quote Originally Posted by Doswelk View Post
    Parcels are not usually needed, in fact until SWADE was re-written to run on top of CORE a while back, there were no parcels at all!
    But this is D&Dish/Pathfinderish genre. Phat Loot and all.

    I use Parcels where it makes sense and it does make splitting up coin, potions, and such much smoother.

    Quote Originally Posted by Doswelk View Post
    Historically SWADE adventures consist of an encounter of type x+(y*PCs) with no maps.
    I know you can kinda do this through tables using [$PC] (IIRC). I would be nice if you could set up Encounters that way in FGU.

  4. #34
    So far as I'm setting my player's characters back up I've noticed a few things but some have already been mentioned.
    One that I haven't seen mentioned yet is: When you add the Mystic (Monk) Edge, it doesn't add it to the character's Arcane Backgrounds list in the Powers tab.
    Minor but noticed.

  5. #35
    Quote Originally Posted by amerigoV View Post
    I know you can kinda do this through tables using [$PC] (IIRC). I would be nice if you could set up Encounters that way in FGU.
    Random Encounters might be the way to go, although I don't think you can generate a number based on the number of PCs.

    However, what I have done is just make a note below the encounter link and remind the GM to edit the number of enemies to match the "x+(y*PCs)" formula.

  6. #36
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    Quote Originally Posted by Jiminimonka View Post
    Random Encounters might be the way to go, although I don't think you can generate a number based on the number of PCs.

    However, what I have done is just make a note below the encounter link and remind the GM to edit the number of enemies to match the "x+(y*PCs)" formula.
    In Random Encounters, you can type expression like $PC*2+1 which is translated into double the PCs in party sheet + 1
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  7. #37
    Quote Originally Posted by Ikael View Post
    In Random Encounters, you can type expression like $PC*2+1 which is translated into double the PCs in party sheet + 1
    Problem solved - just use Random Encounters for all SWADE encounters and it will populate correctly!

    Only downside to that is the tokens can't be automatically placed on the map in pre-made adventures, but it's not like that takes long (and remember GMs put them on the map before adding the Encounter to the Combat Tracker because sometimes the players see tokens appearing)

  8. #38
    Doswelk's Avatar
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    Like I said: there are TWO encounters one for the set numbers of NPCs on the map and a second random encounter to generate the extra NPCs that you will need to place on the map.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
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    First GM to post a game for the original FG Con!

  9. #39
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    I found a really petty typo in the derived stats part of the making characters section
    typo.JPG

    Sorry
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  10. #40
    Quote Originally Posted by Skellan View Post
    I found a really petty typo in the derived stats part of the making characters section
    typo.JPG

    Sorry
    Lol. Yeah that's what happens when you paste from PDFs with hyphenation....

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