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July 21st, 2022, 09:11 #191My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 21st, 2022, 09:12 #192
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July 27th, 2022, 23:03 #193
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The description for the Healing Skill links to the Healing Power instead of to the Healing section of the rules. They're slightly different as the Healing rules section details the Golden Hour, Bleeding Out and Incapacitation. The Power just refers to those items in passing.
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August 21st, 2022, 04:51 #194
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The Draconic Bloodline seems to be only granting a +1 armor instead of +2
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August 23rd, 2022, 17:24 #195
[removed: wrong section]
"There is no knowledge that is not power."
-Ralph Waldo Emerson
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August 24th, 2022, 17:30 #196
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The Starknife and Rapier both have [>Parry +1], which doesn't work. When I manually change them to the [Parry +1] format found in Shields it does work.
edit: Quarterstaff has this too. I checked vanilla SWADE implementation and the items are coded correctly there.Last edited by rigerco; August 25th, 2022 at 15:04.
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September 14th, 2022, 07:12 #197
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Hi Kevin,
I notice some differences between the Bestiary Book/PDF and the Fantasy Grounds Bestiary. All adult dragons I've checked have more strength in FGU than the book. Example, Adult Brass Dragon has STR d12+2 (book) versus STR d12+4 (FGU). Adult Red Dragon STR d12+4 (book) versus STR d12+6 (FGU). Other creatures have the STR difference too. The Phoenix has STR d12+2 (book) versus STR d12+3. Is there an update to the Bestiary that is increasing the strength of these and other creatures?
Also creatures that have resistance or weakness don't have the automation code. Example, Phoenix is weak to cold and should have [@Cold Damage+4] in its Environmental Weakness, or something like that.
Frost Giant has a toughness of 1 in FGU, and no addition for it's chain shirt and icy skin. Book shows it should be 15(4).
I've been updating FGU regularly, and even unloaded and reloaded the PFSW Bestiary.
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October 6th, 2022, 15:15 #198
I cannot remember if I a) fixed this and b) submitted it for release.
Please let me know if these are still problemsMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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October 10th, 2022, 18:17 #199
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October 10th, 2022, 18:18 #200
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I think these are both due to changes in later versions of the rules; they were correct at the time that the FG module was created:
Dispel:
Power Entry: remove "with a -2 modifier if the rival's power is of another type" (see https://www.pegforum.com/forum/pathf...e-book-correct)
Power Entry and Reference: Area Effect cost is listed as (+2/+4/+6); it should be (+1/+2/+3) (text also needs to be corrected)
Sorcerer Bloodline (Undead):
Both the reference and the Bloodline (Undead) Ability say it grants Toughness +1. This has been changed to environmental resistance cold and +1 to Soak rolls.
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