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December 28th, 2021, 11:16 #151
I think the text for Arcane Resistance (and the improved version) is old. I think it should specify enemy powers?
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January 11th, 2022, 22:43 #152
My character just hit Veteran and took Arcane Archer II. One of the abilities is Phase Arrow which ignores cover for one shot.
Is there a way to code that in? I tried Ignore #Cover but that did not work.
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January 12th, 2022, 05:53 #153
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Does anyone know when book 6 of Rise of the Runelord is coming out?
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January 12th, 2022, 10:19 #154My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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January 12th, 2022, 10:20 #155My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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January 12th, 2022, 14:04 #156
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Excellent, thanks for the heads up Doswelk
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January 12th, 2022, 14:09 #157
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January 12th, 2022, 18:36 #158
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January 12th, 2022, 19:37 #159
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I tested it, both will do it. It´s just a matter of taste. You could add one sub-attack for each different cover penalty available.
Last edited by TomtheBu; January 12th, 2022 at 20:17.
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January 31st, 2022, 01:29 #160
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I use the basic card tables extension to make the deck. then as the "cards" are rolled from the table, the dm posts them into a public note, so that everybody can see the cards being played that round. Players likewise drag their card text to a personal note to keep track of their "hand." DM manually moves the turn indicator on the CT according to the card order. We manually keep track of the five rounds. Players and DM manually add modifiers in the modifier box. A little clunky, but as the players and DM get used to it, it rolls along quite quickly. Not the prettiest of activities, but it is fast, furious and fun.
I use a chase map, like usual chases. I also have an "encounter" with friendly npcs with a red poker chip token. I add the tokens to the CT, and make them visible and drop them on the map for players to keep track of as they earn them; I handle the tokens the same way for the adversaries...
Last edited by macDsinfo; January 31st, 2022 at 13:31.
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