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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    772

    Release Updates for August 17th, 2021

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    general-addons-FGU (Generic Add-ons)
    • [Fixed] Some reference manual image frames not being in line with the rest of the themes color aesthetic making text difficult to read


    Robert E Howard's Conan Roleplaying Game (Conan 2d20)
    • [Fixed] Column header alignments on the Character and NPC sheets
    • [Updated] Desktop 2d20 controls (changed layout)
    • [Updated] Various adjustments to desktop/some windows


    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Fixed] NPC saving throws not linking to combat tracker.
    • [Fixed] Minor typos (missing hyphens) in core rules module.
    • [Updated] Core rules modules consolidated into a single module to eliminate duplication of library data. Character sheet links will auto-update with correct paths.
    • [Updated] Yddgrrl’s Maze adventure module eliminates duplicate spell and image records.
    • [Updated] Spell Calc dialog box on Actions tab renamed Magic Meta. Moved details button to open dialog box to MAGIC header.
    • [Updated] Power counter functionality merged for spells and abilities.
    • [Updated] Changed ‘Cast’ label to ‘Chk’ for power actions on char sheet.
    • [Updated] Changed ‘Spells’ label to ‘Pwr’ for NPC powers in combat tracker.
    • [Updated] Separated cast and save actions; each power can have multiple save actions. NPC powers display save buttons in the combat tracker, allowing the judge to roll a save for the target without opening the NPC record.
    • [Updated] Double clicking the NPC power name in combat tracker appends the ‘[LOST]’ label (or removes existing label).
    • [Updated] Bonus hit points from ‘Bountiful harvest’ birth augur applied at character creation and level advancement. Starting luck modifier must be appended to lucky roll field on char sheet – for example, ‘Bountiful harvest: Hit points +2’.
    • [Updated] Bonus languages from ‘Birdsong’ birth augur applied at character creation.
    • [Updated] Bonus languages are determined randomly at character creation and advancement to level 1. Duplicate results add entry ‘One additional randomly determined language’ to language list.
    • [Added] Custom disapproval table field added to Magic Meta dialog box. Leave blank for default table.
    • [Added] Slash command ‘/funnel <user> <#chars>’ created for 0-level character generation. Parameters are optional.


    13th Age Ruleset (13th Age)
    • [Fixed] Temp HP fixes. Keep-highest stacking now works correctly. Temp HP cleared when initiatives are rolled or cleared.
    • [Fixed] A bunch of user interface adjustments to remove clipping of controls and references to inexistent controls.
    • [Fixed] Reinstate script that was accidentally deleted related to the new background checks UI.
    • [Fixed] The Icon and Relations lists, and icon details window class, all now use the same database field as the display name. Fixed sorting of Relations list. Icon descriptions are now formattedtext fields and previous string contents will be automatically converted/migrated.
    • [Added] More work merging 4E stuff up into 13th Age. Getting closer to severing that inheritance dependency.
    • [Fixed] Reference manual now has a search box again.
    • [Added] Added level metadata to spells and other level-dependent abilities in the core rules module. Not yet visible in UI, but will eventually be used to organize abilities on the character sheet.
    • [Updated] Attack roll output to the chat window now indicates the value of the escalation die added to the roll.
    • [Updated] Updated ruleset version to v2021-08-17.


    Pathfinder RPG - Return of the Runelords AP 1: Secrets of Roderic's Cove (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Underflume Map, Area H17 has incorrect token placement


    Pathfinder 2 RPG - Bestiary 2 (Pathfinder 2.0)
    • [Fixed] Titan Centipede Venom (plus updated to use single line application)
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    772
    Hotfixes

    Pathfinder 2 RPG - Fists of the Ruby Phoenix AP 1: Despair on Danger Island (Pathfinder 2.0)
    • [Fixed] Missing wall occluder
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

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