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August 20th, 2022, 11:56 #21
Thanks for reporting. I will check that and let you know if it’s a bug or if specific syntax is needed.
EDIT: Submitted a fix, working now.Last edited by leozelig; August 20th, 2022 at 15:11.
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August 20th, 2022, 16:48 #22
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- Mar 2020
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October 16th, 2022, 03:02 #23
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- Aug 2020
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thx for the work on this ruleset- so much fun to play...
/funnell 4 username wasn't working for me today - it created the sheets but the players didn't see them...
also, two weapon fighting didn't seem to work the same way as it does in dcc...
also having a weird issue with sirmotte's theme when opening npc stat blocks - figured I would mention it here (error msg attached)
many thx!Screen Shot 2022-10-09 at 4.00.55 AM.png
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October 16th, 2022, 07:27 #24
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October 16th, 2022, 20:24 #25
Last edited by SirMotte; October 16th, 2022 at 21:14.
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
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October 16th, 2022, 20:27 #26
Supreme Deity
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@macDsinfo, @SirMotte,
Those fields do not exist in the DCC/MCC ruleset code; so they are coming from an extension.
Regards,
JPG
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October 22nd, 2022, 23:58 #27
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- Aug 2020
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many thx for checking in here with us...
actually, I believe it is something sirmotte put in his theme to accomodate a particular extension author, not from an extension I was running (I wasn't running any)...Last edited by macDsinfo; October 23rd, 2022 at 00:02.
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October 23rd, 2022, 00:01 #28
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- Aug 2020
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on another note, in the Hive the Overmind adventure, there is reference to p181 in the Rulebook. now, the fgu modules/rulesets do not have pages like that. I am trying to find what it is referencing. in the adventure module, it is to detail rules re: the ant saliva mutation, which I assume is a defect mutation, but p181 in the second printing of the rule book is in the artifacts chapter, referring to misc. artifacts like the multi-tool and rejuvchamber...
edit to add: in the Hive the Overmind ref manual, it lists the fusion chamber as B6, yet on the map, and the pin, it looks to be B3...Last edited by macDsinfo; October 23rd, 2022 at 00:32.
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October 30th, 2022, 05:27 #29
I'm addressing this issue here: MCC #1 Thread
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December 2nd, 2022, 13:00 #30
I submitted an update today, mostly syncing with DCC updates from the past few months. These are mostly minor feature updates, but I did improve the import functionality for DCC characters. The only thing that isn’t quite the same is the deed die. For simplicity, I assigned the deed die to the artifact die since this functions the same for attacks. You would just leave it disabled in the tech subwindow (no die bonus for artifact checks).
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