Thread: 5E - Friend Zone
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December 10th, 2021, 21:13 #61
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How does that work then?
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December 10th, 2021, 21:22 #62
Simply drag and drop a Primal Companion NPC from TCoE (e.g. Beast of the Land) on to the Ranger's Cohorts tab and add to the CT. All statistics that are influenced by the player will now automatically parse and evaluate accordingly.
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December 10th, 2021, 21:22 #63
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Black magic
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December 10th, 2021, 21:28 #64
For more nuanced homebrew, pretty much anywhere a number could normally be added, so may the PB of the caregiver, e.g. "On hit: 1d6 +PB slashing Damage" in an action or "Str +3 +PB" in the saving throws field. Also, can be scaled with any power group from the character's action tab (matching by group name), e.g. "Melee Weapon Attack: your eldritch invocation attack modifier to hit".
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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December 11th, 2021, 03:56 #65
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- Nov 2019
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- 133
Hey M&U. I started getting script errors tonight in my game and it took me a while to unload every extension and test them, but I think its FriendZone which is causing it. I have FZ 1.0.0.
After tracking it down, I used another test campaign I use for QA and only loaded up FZ and nothing else. I get the error when opening any character sheet.
I created a brand new character and immediately got it.
i then created a brand new campaign. I only loaded 1 extension, FriendZone and got the error.
its been working fine for me before since you released it. Did an FG update break something? or did you release a new version tonight? i do see that my extension looks to be updated as of tonight, but it still has the 1.0.0 version on it (looking inside the extension though, the dates on the inside are 12-10 16:04 so i think maybe an update was pushed?
[12/10/2021 10:46:27 PM] EXTENSION: Friend Zone v1.0.0 by MeAndUnique.
[12/10/2021 10:46:27 PM] MEASURE: LOAD - PART 2 - 2006.5485
[12/10/2021 10:46:37 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[12/10/2021 10:46:37 PM] [ERROR] Script execution error: [string "scripts/manager_actor_5E.lua"]:147: attempt to call field 'getTypeAndNode' (a nil value)
[12/10/2021 10:46:48 PM] [ERROR] Script execution error: [string "scripts/manager_actor_5E.lua"]:147: attempt to call field 'getTypeAndNode' (a nil value)
[12/10/2021 10:49:33 PM] [ERROR] Script execution error: [string "scripts/manager_actor_5E.lua"]:147: attempt to call field 'getTypeAndNode' (a nil value)
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December 11th, 2021, 03:59 #66
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- Nov 2019
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actually, a few lines before that I see this error:
[12/10/2021 10:52:50 PM] [WARNING] Could not load script file (5E) (CharManagerFZ) (scripts/manager_char_fz.lua)
looking at your extension.xml, it looks like you are trying to load it, BUT its not actually in your extensions /scripts subfolder.
So I think it's MIA.
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December 11th, 2021, 05:38 #67
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December 11th, 2021, 07:38 #68
Fixed in version 1.0.1, sorry for the inconvenience.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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December 11th, 2021, 17:08 #69
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December 16th, 2021, 01:57 #70
The new features to support scaling creature abilities is great - very much appreciated!
Was able to get saves, attacks, and damage to scale with PB. Can hit points be set to scale with level? Tried with an unaltered Primal Companion and by modifying standard beasty but couldn't get the HP to use level. Tried various combinations of Level, Player Level, and Ranger Level. Wasn't sure if this was supported or if I've got the syntax wrong...
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