Thread: 5E - Friend Zone
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September 8th, 2022, 18:50 #211If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 11th, 2022, 00:33 #212
Hey all,
How do you add a token to the cohort entry? I go in and add a token for the summoned creature but the next time I look the token "slot" is empty. What am I missing?
Thanks in advance!Very Respectfully,
Erik Wick
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September 11th, 2022, 04:25 #213
At a guess you have the Death Indicators extension which heavily reworks the NPC token system and breaks tokens for cohorts. Unfortunately, the author of that extension has deemed it not worth the effort to fix. As an alternative I recommend the excellent Wound Overlay extension, which provides as much if not more functionality for token indication, in conjunction with my own Constitutional Amendments, which provides all of the extra NPC fields and more besides.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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September 12th, 2022, 02:17 #214Very Respectfully,
Erik Wick
Join our Discord server by clicking this link:
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September 21st, 2022, 19:25 #215
- Join Date
- May 2018
- Posts
- 3
Hey All just loaded and love idea of this. I'm wondering two things How do I as player with familiar move the Token? It doesn't seem to work for me. Also is there away other than give Party Visibility to allow me when using mental link to my familiar to see what it does with out showing whole party?
I take it that best option is to create PC for Familiar for them to run. Wasn't sure if plans to fix this option
Thanks!Last edited by Findsthelost; September 21st, 2022 at 19:48.
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September 21st, 2022, 21:41 #216
- Join Date
- Oct 2020
- Posts
- 278
Ok have you added the familiar to the cohort sheet on the players character sheet. Then dragged the familiar from the players cohort sheet to the CT and from the CT to the map. Once that is done then the player should just be able to click on familiars token and move it etc.
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December 31st, 2022, 15:53 #217
Just released version 1.2.2 with some minor extension compatibility improvements.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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February 22nd, 2023, 15:35 #218
- Join Date
- Jan 2012
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- 211
Hi, can you please install help for drake companions from Ranger drakewarden subclass from Fizbans treasury of dragons? Its a pain to do this manually?
Would be very happy.
Thanks
Micael
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February 22nd, 2023, 15:58 #219
I think there are too many variables for this to work automatically. The biggest hurdle is that you need to choose a damage type. And you can choose that type whenever you summon in the companion. So you would need 5 different companions set up; one for each damage type. You then have to work out all the other changes that are needed throughout the sheet. I suggested this extension because it will allow you as the player to edit the companion thus taking the burden of doing so away from your DM. There's full instructions in the notes tab of the template which should easily allow you to do that editing.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 22nd, 2023, 18:43 #220
- Join Date
- Jan 2012
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- 211
Thanks, but what about let the HP, AC, Saves and to hit, damage be lvl dependent as in Primal Companions or Steel defender, because its just a formular or PB dependent? The Drake could be created one for every element type and afterwards most will be automatic. For effects there are already robs mods in use?
Thanks
MicaelLast edited by micael; February 22nd, 2023 at 18:46.
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