5E Character Create Playlist
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  1. #211
    Zacchaeus's Avatar
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    Quote Originally Posted by Lo Zeno View Post
    Looks like "Friend Zone" is incompatible with the new party formation feature of FGU: more details (and a zipped up campaign to reproduce the error) in this thread:
    https://www.fantasygrounds.com/forum...rmation-screen
    See my post in the thread you linked.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #212
    Hey all,
    How do you add a token to the cohort entry? I go in and add a token for the summoned creature but the next time I look the token "slot" is empty. What am I missing?
    Thanks in advance!
    Very Respectfully,
    Erik Wick

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  3. #213
    Quote Originally Posted by ErikDWick View Post
    Hey all,
    How do you add a token to the cohort entry? I go in and add a token for the summoned creature but the next time I look the token "slot" is empty. What am I missing?
    Thanks in advance!
    At a guess you have the Death Indicators extension which heavily reworks the NPC token system and breaks tokens for cohorts. Unfortunately, the author of that extension has deemed it not worth the effort to fix. As an alternative I recommend the excellent Wound Overlay extension, which provides as much if not more functionality for token indication, in conjunction with my own Constitutional Amendments, which provides all of the extra NPC fields and more besides.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  4. #214
    Quote Originally Posted by MeAndUnique View Post
    At a guess you have the Death Indicators extension which heavily reworks the NPC token system and breaks tokens for cohorts. Unfortunately, the author of that extension has deemed it not worth the effort to fix. As an alternative I recommend the excellent Wound Overlay extension, which provides as much if not more functionality for token indication, in conjunction with my own Constitutional Amendments, which provides all of the extra NPC fields and more besides.
    Thanks! That was indeed the issue. Switched over to the two mods you mentioned and have them up and working no issue!
    Very Respectfully,
    Erik Wick

    Join our Discord server by clicking this link:
    https://discord.gg/w68wEWZxUs

  5. #215
    Hey All just loaded and love idea of this. I'm wondering two things How do I as player with familiar move the Token? It doesn't seem to work for me. Also is there away other than give Party Visibility to allow me when using mental link to my familiar to see what it does with out showing whole party?
    I take it that best option is to create PC for Familiar for them to run. Wasn't sure if plans to fix this option
    Thanks!
    Last edited by Findsthelost; September 21st, 2022 at 19:48.

  6. #216
    Ok have you added the familiar to the cohort sheet on the players character sheet. Then dragged the familiar from the players cohort sheet to the CT and from the CT to the map. Once that is done then the player should just be able to click on familiars token and move it etc.

  7. #217
    Just released version 1.2.2 with some minor extension compatibility improvements.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  8. #218
    Hi, can you please install help for drake companions from Ranger drakewarden subclass from Fizbans treasury of dragons? Its a pain to do this manually?
    Would be very happy.
    Thanks
    Micael

  9. #219
    Zacchaeus's Avatar
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    Quote Originally Posted by micael View Post
    Hi, can you please install help for drake companions from Ranger drakewarden subclass from Fizbans treasury of dragons? Its a pain to do this manually?
    Would be very happy.
    Thanks
    Micael
    I think there are too many variables for this to work automatically. The biggest hurdle is that you need to choose a damage type. And you can choose that type whenever you summon in the companion. So you would need 5 different companions set up; one for each damage type. You then have to work out all the other changes that are needed throughout the sheet. I suggested this extension because it will allow you as the player to edit the companion thus taking the burden of doing so away from your DM. There's full instructions in the notes tab of the template which should easily allow you to do that editing.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #220
    Thanks, but what about let the HP, AC, Saves and to hit, damage be lvl dependent as in Primal Companions or Steel defender, because its just a formular or PB dependent? The Drake could be created one for every element type and afterwards most will be automatic. For effects there are already robs mods in use?
    Thanks
    Micael
    Last edited by micael; February 22nd, 2023 at 18:46.

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